I am Anwar Bey-Taylor, a Senior Art Director and 3D artist with a career spanning AAA games, animation, and interactive media. I specialize in world design, character pipelines, real-time optimization, and cross-disciplinary leadership, delivering production-ready assets and dependable pipelines. I excel at collaborating with engineering and art teams, aligning creative vision with technical constraints, and leveraging evolving AI tools to accelerate ideation while preserving craft.

Anwar Bey-Taylor

I am Anwar Bey-Taylor, a Senior Art Director and 3D artist with a career spanning AAA games, animation, and interactive media. I specialize in world design, character pipelines, real-time optimization, and cross-disciplinary leadership, delivering production-ready assets and dependable pipelines. I excel at collaborating with engineering and art teams, aligning creative vision with technical constraints, and leveraging evolving AI tools to accelerate ideation while preserving craft.

Available to hire

I am Anwar Bey-Taylor, a Senior Art Director and 3D artist with a career spanning AAA games, animation, and interactive media. I specialize in world design, character pipelines, real-time optimization, and cross-disciplinary leadership, delivering production-ready assets and dependable pipelines.

I excel at collaborating with engineering and art teams, aligning creative vision with technical constraints, and leveraging evolving AI tools to accelerate ideation while preserving craft.

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Work Experience

Founder / Art Director at Mind Traveler Design (MTD)
September 1, 2014 - October 1, 2025
Founder/Art Director, led scalable 3D art direction across distributed teams for 30+ engagements (scopes $50K–$880K), delivering end-to-end scoping, art direction, production planning, and handoffs. Established platform-style visual standards, critique cadence, and documented gates to maintain quality and consistency across 12–30+ artists. Drove pipeline modernization for real-time rendering and AI-assisted ideation, achieving ~20% ahead-of-schedule delivery and improved outsource reliability (lower revision rates).
Character Pipeline Director (Storyscape) at Fogbank Entertainment (Fox/Disney)
July 1, 2018 - February 1, 2020
Managed up to 6 outsource studios with standardized onboarding, production docs, review gates, and change management. Achieved ~35% reduction in asset rejections through multi-stage QC and a unified look across stylized and cinematic character sets. Implemented robust handoff protocols for shaders/materials, rigging, and animation to ensure real-time readiness and minimize late-stage fixes.
Character Artist to Senior Character Artist at Various AAA Studios (Blizzard, Valve, Kabam, EA, Ubisoft, Activision, Bethesda)
January 1, 2007 - December 1, 2016
Delivered high-fidelity characters under tight platform constraints, optimized topology and LODs for real-time rendering, and preserved rig compatibility across multiple IP aesthetics. Collaborated across art, design, and engineering to ensure consistent style and efficient delivery across teams.
Professor of Game Art (Concurrent) at Academy of Art University
September 1, 2015 - May 1, 2019
Taught 6 concurrent courses to 30+ students per term, aligning curricula with industry pipelines and delivering production-ready outcomes. Built structured feedback loops and demos to improve craft, while guiding students through project pipelines and career-ready portfolios.

Education

B.S., Video Game Art & Design at Art Institute of California (Orange County)
January 11, 2030 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet