I'm Markus Timo Tapani Turunen, a dynamic game animator with extensive experience in both digital and traditional animation methods, using industry-standard tools. Over four years in the industry I have contributed to character animation and visual effects, and I have worked on diverse projects, pushing the boundaries of gameplay visuals by animating hundreds of pixel art game assets. I thrive when working independently toward clear targets and am excited to bring innovation to enhance customer experiences. I am comfortable collaborating across teams, enjoy solving production bottlenecks, and am eager to apply my creative direction and technical skills to new challenges in game development and visual effects.

Markus Timo Tapani Turunen

I'm Markus Timo Tapani Turunen, a dynamic game animator with extensive experience in both digital and traditional animation methods, using industry-standard tools. Over four years in the industry I have contributed to character animation and visual effects, and I have worked on diverse projects, pushing the boundaries of gameplay visuals by animating hundreds of pixel art game assets. I thrive when working independently toward clear targets and am excited to bring innovation to enhance customer experiences. I am comfortable collaborating across teams, enjoy solving production bottlenecks, and am eager to apply my creative direction and technical skills to new challenges in game development and visual effects.

Available to hire

I’m Markus Timo Tapani Turunen, a dynamic game animator with extensive experience in both digital and traditional animation methods, using industry-standard tools. Over four years in the industry I have contributed to character animation and visual effects, and I have worked on diverse projects, pushing the boundaries of gameplay visuals by animating hundreds of pixel art game assets. I thrive when working independently toward clear targets and am excited to bring innovation to enhance customer experiences.

I am comfortable collaborating across teams, enjoy solving production bottlenecks, and am eager to apply my creative direction and technical skills to new challenges in game development and visual effects.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Finnish
Fluent
English
Fluent
Swedish
Intermediate

Work Experience

Game Animator at Sound Mind Games
October 28, 2021 - October 28, 2021
Drove game animation and asset creation for gnoll hack, including design assets, character animation, visual effects, and hundreds of pixel art assets. Worked remotely with defined targets to maintain production quality and consistency.
Game Animator / Freelance at Sound Mind Games
August 31, 2025 - August 31, 2025
Independent remote work focusing on game development assets, animation, and visual effects for ongoing projects within gnoll hack.
Animation Coder at University of Helsinki
February 28, 2017 - February 28, 2017
Implemented Unity Mecanim-based playable character animation system for a first-person multiplayer game in theNeurological science department's Project Neural.
Creative Director at Heavyweight Rex
July 16, 2016 - July 16, 2016
Designed the overall look, ensured quality and style of gameplay and artwork. Responsibilities included game design, coding, art, and contributing to product vision and business strategy.
Research Trainee at VTT Technical Research Centre of Finland Ltd
November 30, 2015 - November 30, 2015
Implemented a web tool for multi-objective optimization of district-level buildings using Java and the Spring Framework, collaborating with multinational EU development teams in English.
Game Design Intern at Helsinki Metropolia University of Applied Sciences
August 23, 2013 - August 23, 2013
Defined game mechanics and created a prototype demonstrating those mechanics for Finnish Baseball.
Software Engineer Trainee at Helsinki Metropolia University of Applied Sciences
August 16, 2012 - August 16, 2012
Produced functional specifications, UI design, web programming, test planning, and system testing within an Agile project with an international team.

Education

Bachelor of Engineering, Information Technology at Helsinki Metropolia University of Applied Science, 2014
February 2, 2009 - April 24, 2014
Software Engineering
Bachelor of Engineering, Information Technology, Software Engineering at Helsinki Metropolia University of Applied Science
February 1, 2009 - April 1, 2014

Qualifications

Award of Literature:
November 16, 2025 - November 16, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Non-Profit Organization, Professional Services