I’m Paolo ArciPrete, a 3D Environment & Technical Artist with a strong focus on real-time pipelines and interactive visuals. My work blends Unreal Engine and Unity workflows with Blender modeling/sculpting, procedural-friendly asset creation, and performance-minded optimization—so projects look great in-engine and remain efficient in production.…

Paolo Arciprete

I’m Paolo ArciPrete, a 3D Environment & Technical Artist with a strong focus on real-time pipelines and interactive visuals. My work blends Unreal Engine and Unity workflows with Blender modeling/sculpting, procedural-friendly asset creation, and performance-minded optimization—so projects look great in-engine and remain efficient in production.…

Available to hire

I’m Paolo ArciPrete, a 3D Environment & Technical Artist with a strong focus on real-time pipelines and interactive visuals. My work blends Unreal Engine and Unity workflows with Blender modeling/sculpting, procedural-friendly asset creation, and performance-minded optimization—so projects look great in-engine and remain efficient in production.

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Language

English
Advanced
Italian
Fluent

Work Experience

Technical Art Interactive Environment - Unreal Engine (project) at Academic project
February 1, 2026 - July 31, 2026
Developed an interactive environment using Unreal Engine (February–July 2026), applying technical art principles to make real-time experiences responsive and production-friendly.
Real-time 3D Environment Project - Unreal Engine (Master’s thesis project) at Academic project
February 1, 2026 - September 30, 2026
Designed and built a real-time 3D environment in Unreal Engine as a master’s thesis project (February–September 2026). Focused on end-to-end technical artistry: environment asset production, lighting/material approach, and real-time optimization aligned with engine constraints.
Virtual Reality Interactive Experience - Unity (project) at Academic project
September 1, 2025 - December 31, 2025
Created a VR interactive experience using Unity (September–December 2025). Worked on the VR/XR workflow and implemented interactive elements suitable for immersive environments.
3D Animated Commercial Short - Blender (project) at Academic project
February 1, 2025 - June 30, 2025
Produced a 3D animated commercial short in Blender (February–June 2025). Covered the full Blender pipeline for high/low-poly modeling, UV unwrapping, retopology, lighting, and rendering, with Blender-based composition and output preparation.

Education

MSc in Cinem a and Media Engineering at Politecnico di Torino
January 1, 2024 - January 1, 2026
Bachelor of Science in Cinema and Media Engineering at Politecnico di Torino
January 1, 2021 - January 1, 2024

Qualifications

3D sculpting in Blender (online course)
January 1, 2021 - September 22, 2026
3D sculpting head anatomy (online course)
January 1, 2021 - September 22, 2026
Substance Painter 3D (online course)
January 1, 2021 - September 22, 2026

Industry Experience

Media & Entertainment, Education, Computers & Electronics, Software & Internet