Paragraph 1: Full-stack Unity developer with end-to-end experience across nearly all Unity features. I specialize in building systems from scratch, adapting to new technologies, and delivering optimized, high-quality gameplay. Paragraph 2: I’ve worked on mobile, PC, WebGL, and console titles, including VR/AR projects and complex gameplay systems. I’m comfortable collaborating with designers, artists, and animators, and equally confident working independently. I’m quick to learn, not afraid to own entire features, and committed to clean, scalable code. My working knowledge of Blender and Photoshop allows me to handle small asset fixes or create visual elements from scratch when needed, making me self-sufficient in prototyping and production phases.

Arkadiusz

Paragraph 1: Full-stack Unity developer with end-to-end experience across nearly all Unity features. I specialize in building systems from scratch, adapting to new technologies, and delivering optimized, high-quality gameplay. Paragraph 2: I’ve worked on mobile, PC, WebGL, and console titles, including VR/AR projects and complex gameplay systems. I’m comfortable collaborating with designers, artists, and animators, and equally confident working independently. I’m quick to learn, not afraid to own entire features, and committed to clean, scalable code. My working knowledge of Blender and Photoshop allows me to handle small asset fixes or create visual elements from scratch when needed, making me self-sufficient in prototyping and production phases.

Available to hire

Paragraph 1: Full-stack Unity developer with end-to-end experience across nearly all Unity features. I specialize in building systems from scratch, adapting to new technologies, and delivering optimized, high-quality gameplay.

Paragraph 2: I’ve worked on mobile, PC, WebGL, and console titles, including VR/AR projects and complex gameplay systems. I’m comfortable collaborating with designers, artists, and animators, and equally confident working independently. I’m quick to learn, not afraid to own entire features, and committed to clean, scalable code. My working knowledge of Blender and Photoshop allows me to handle small asset fixes or create visual elements from scratch when needed, making me self-sufficient in prototyping and production phases.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
Polish
Advanced

Work Experience

Asset Store Publisher at Asset Store
January 1, 2025 - Present
Designing and maintaining production-ready Unity tools and systems. Architecture & Clean Code: delivering high-performance, modular C# packages with a focus on scalability and easy integration. Product ownership across the full product lifecycle: architecture, documentation, versioning, and global customer support.
Unity Developer at DevChain
January 1, 2024 - January 1, 2025
Ported Legends of Elysium from WebGL to PC and Android; published on Steam and Google Play. Built parallel data loading orchestrator with validation and UI feedback; implemented Photon reconnect logic. Integrated wallet authentication (Google, Apple, MetaMask) with in-app purchases and a custom ThirdWeb wallet. Added Sentry.io error tracking and refactored the main menu post-launch.
Unity Developer at Boombit
January 1, 2021 - January 1, 2024
Full-cycle game development for Car Driving School Simulator: prototyping, optimization, and UI creation from mocap. Created editor extensions and debugging utilities for designers. Updated existing Android games (UI, SDK, code) and developed mini-games modules. Worked with a designer on gameplay concepts and ported games to Nintendo Switch; contributed to titles such as Car Driving School Simulator and related projects.
Unity Developer at Game Operators
January 1, 2020 - January 1, 2021
Rustler open-world project: implemented core gameplay systems (character movement, horse riding, vehicle handling, minigames) and a directional reaction system for attacks. Collaborated with an animator to integrate animations, built level-design tools and editor extensions, and performed performance optimization across large open-world scenes.
Unity Developer at QubicGames
January 1, 2017 - January 1, 2020
Pirates: All Aboard! lead programmer (2-person team, 3 months). Ported multiple games to Nintendo Switch (10+ projects). Created prototypes and internal tools, led game optimization efforts, and supported porting and production tasks for Switch titles.
Unity Developer at Drageus
January 1, 2020 - December 31, 2020
Nintendo Switch porting work and production tasks for various titles; contributed to optimization and tool development for designers.
Unity Developer at I.V.O
January 1, 2018 - January 1, 2019
Pizza parking game on Nintendo Switch; lead programmer on a small team, overseeing game optimization and tool creation for designers.
Freelance / Self-Employed Developer at Various Projects
January 1, 2016 - January 1, 2020
Pictory Tale AR messenger app leveraging real-world avatar placement. The West, Kaboom, Awakening of the Solutio: lead programming on multiple projects; experience with AR, dynamics, and gameplay programming.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment