Hi, I’m Arenc Tema, a creative 3D artist focusing on still renders and short 3D animations. I’ve spent the last five years building game-ready environments and stylized or photorealistic assets, collaborating with art teams to deliver high-quality visuals. My focus is on turning ideas into polished visuals, from modeling and texturing to lighting and animation. I enjoy learning new tools and techniques, and I’m always seeking opportunities to push my craft in collaborative projects.

Arenc Tema

Hi, I’m Arenc Tema, a creative 3D artist focusing on still renders and short 3D animations. I’ve spent the last five years building game-ready environments and stylized or photorealistic assets, collaborating with art teams to deliver high-quality visuals. My focus is on turning ideas into polished visuals, from modeling and texturing to lighting and animation. I enjoy learning new tools and techniques, and I’m always seeking opportunities to push my craft in collaborative projects.

Available to hire

Hi, I’m Arenc Tema, a creative 3D artist focusing on still renders and short 3D animations. I’ve spent the last five years building game-ready environments and stylized or photorealistic assets, collaborating with art teams to deliver high-quality visuals.

My focus is on turning ideas into polished visuals, from modeling and texturing to lighting and animation. I enjoy learning new tools and techniques, and I’m always seeking opportunities to push my craft in collaborative projects.

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Language

Work Experience

Freelancer at JSC Drill Oil / American Company
January 1, 2020 - November 23, 2025
Created the whole Frac Gun elements and animations; responsibilities include 3D modeling, texturing, rigging, animation, and rendering; produced still renders and animation for product design, game assets, and advertising.
3D Generalist at Star 7 / Tirane
May 1, 2025 - May 1, 2025
3D modeling, rendering, texturing, sculpting, rigging, lighting and animation using Autodesk Maya, Unreal Engine 5, and Blender; produced still renders, textures in Substance Painter, and game assets for advertising and interactive media.
3D Generalist at Star 7
February 1, 2023 - May 1, 2025
Created still render images with Autodesk Maya; textured using Substance 3D Painter; sculpted in Blender; handled rigging, animation, and lighting. Involved in product design and animation, game assets, and advertisement render projects.

Education

Professional Master in Geoenvironment (MPS) at Polytechnic University of Tirana
January 11, 2030 - November 23, 2025
Professional Master in Geoenvironment (MPS) at Polytechnic University of Tirana
January 11, 2030 - January 28, 2026

Qualifications

Professional Master in Geoenvironment (MPS)
January 11, 2030 - November 23, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Manufacturing
    uniE621 Realistic
    Here you will find everything, everywhere all at once! I like to do still renders and I'm working on making short animations and yeah mostly improving myself. Thanks for stopping by!
    uniE621 Mixed
    Here you will find everything, everywhere all at once! I like to do still renders and I'm working on making short animations and yeah mostly improving myself. Thanks for stopping by!
    uniE621 Different Projects
    Here you will find everything, everywhere all at once! I like to do still renders and I'm working on making short animations and yeah mostly improving myself. Thanks for stopping by!