Marcos
Environment and level artist with 5 years building game worlds in Unreal Engine and Unity, from photoreal biomes for Gold Fever to stylized cyberpunk zones for Corepunk.
About
Environment and level artist with 5 years building game worlds in Unreal Engine and Unity, from photoreal biomes for Gold Fever to stylized cyberpunk zones for Corepunk. I mix procedural generation with hand-crafted landmarks, lighting and composition so every area reads clearly and runs smoothly. Remote since 2021.
- 4 years' experience
- Joined November 2026
Languages
- Spanish; CastilianFluent
- EnglishIntermediate
Industry experience
- Gaming
- Software & Internet
More experts in Bucaramanga, Colombia
Work experience· 5 roles
Remote senior environment art role focused on stylized and post-apocalyptic cyberpunk environment creation, with emphasis on improving the visual quality of existing work.
Designed worlds and environment content for Corepunk, contributing to stylized cyberpunk zones. Worked on windreach north forest and steppes areas, combining hand-crafted landmarks with supporting procedural generation approaches.
Designed gameplay-facing environment elements and POIs using premade assets. Supported environment assembly and lighting preparation, including troubleshooting issues tied to level delivery.
Education
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