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Environment and level artist with 5 years building game worlds in Unreal Engine and Unity, from photoreal biomes for Gold Fever to stylized cyberpunk zones for Corepunk.

About

Environment and level artist with 5 years building game worlds in Unreal Engine and Unity, from photoreal biomes for Gold Fever to stylized cyberpunk zones for Corepunk. I mix procedural generation with hand-crafted landmarks, lighting and composition so every area reads clearly and runs smoothly. Remote since 2021.

  • 4 years' experience
  • Joined November 2026

Languages

  • Spanish; CastilianFluent
  • EnglishIntermediate

Industry experience

  • Gaming
  • Software & Internet

Work experience· 5 roles

Senior Environment Artist · IlhamAug 2025 – Feb 2026 · 7 mos

Remote senior environment art role focused on stylized and post-apocalyptic cyberpunk environment creation, with emphasis on improving the visual quality of existing work.

World Designer / Environment Artist / Procedural Generation · Artificial Core (Corepunk)Jul 2025 – Nov 2025 · 5 mos

Designed worlds and environment content for Corepunk, contributing to stylized cyberpunk zones. Worked on windreach north forest and steppes areas, combining hand-crafted landmarks with supporting procedural generation approaches.

Level Designer · YuzuGames (Handyman Corporation | Blacksmith Simulator)Aug 2022 – Feb 2023 · 7 mos

Designed gameplay-facing environment elements and POIs using premade assets. Supported environment assembly and lighting preparation, including troubleshooting issues tied to level delivery.

Level Designer · TBJBU2 (Chocolate Factory, Blacksmith Simulator / Handyman Corporation)Aug 2022 – Feb 2023 · 7 mos
Environment Artist · Bitter Cherry Productions (Gold Fever)Aug 2021 – Jul 2025 · 4 yrs

Education

Systems Engineer · Universidad de Investigaci3n y Desarrollo (UDI)2020 – 2025
Technical High School Diploma Specialized in Technical Drawing · Instituto T3cnico Superior Industrial2011 – 2016

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