Hi, I’m Daniel Argote Vasquez, a 3D Character Artist specializing in creating high-quality characters for real-time games. I deliver production-ready assets from high-poly sculpts to optimized in-engine characters, with a solid understanding of anatomy, topology, and PBR workflows. I thrive in collaborative environments and enjoy contributing to visually compelling characters aligned with project art direction.
I work effectively with multidisciplinary teams and have experience collaborating with designers, developers, and art directors across remote studios in the US, Canada, and Europe. I’m committed to iteration, technical quality, and delivering assets that integrate smoothly into gameplay, cinematics, and promotional assets.
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