Hi, I’m Daniel Argote Vasquez, a 3D Character Artist specializing in creating high-quality characters for real-time games. I deliver production-ready assets from high-poly sculpts to optimized in-engine characters, with a solid understanding of anatomy, topology, and PBR workflows. I thrive in collaborative environments and enjoy contributing to visually compelling characters aligned with project art direction. I work effectively with multidisciplinary teams and have experience collaborating with designers, developers, and art directors across remote studios in the US, Canada, and Europe. I’m committed to iteration, technical quality, and delivering assets that integrate smoothly into gameplay, cinematics, and promotional assets.

Daniel Argote Vasquez

Hi, I’m Daniel Argote Vasquez, a 3D Character Artist specializing in creating high-quality characters for real-time games. I deliver production-ready assets from high-poly sculpts to optimized in-engine characters, with a solid understanding of anatomy, topology, and PBR workflows. I thrive in collaborative environments and enjoy contributing to visually compelling characters aligned with project art direction. I work effectively with multidisciplinary teams and have experience collaborating with designers, developers, and art directors across remote studios in the US, Canada, and Europe. I’m committed to iteration, technical quality, and delivering assets that integrate smoothly into gameplay, cinematics, and promotional assets.

Available to hire

Hi, I’m Daniel Argote Vasquez, a 3D Character Artist specializing in creating high-quality characters for real-time games. I deliver production-ready assets from high-poly sculpts to optimized in-engine characters, with a solid understanding of anatomy, topology, and PBR workflows. I thrive in collaborative environments and enjoy contributing to visually compelling characters aligned with project art direction.

I work effectively with multidisciplinary teams and have experience collaborating with designers, developers, and art directors across remote studios in the US, Canada, and Europe. I’m committed to iteration, technical quality, and delivering assets that integrate smoothly into gameplay, cinematics, and promotional assets.

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Language

Spanish; Castilian
Fluent
English
Fluent
French
Intermediate

Work Experience

Character Artist (Creatures & Characters) at Axiosys
September 30, 2025 - February 28, 2026
Created high-quality 3D creatures and characters for real-time applications. Sculpted detailed high-poly characters in ZBrush and developed optimized game-ready low-poly assets. Produced PBR textures using Substance Painter and Photoshop. Collaborated with designers, developers, and art directors to ensure visual consistency and technical quality. Iterated on character assets through feedback cycles and prepared assets for game engine integration.
Character Artist at Metatope
December 1, 2022 - September 16, 2024
Led the creation of production-ready 3D characters for real-time games, from concept interpretation to final asset delivery. Developed character skins and cosmetic assets for XPunks, increasing visual diversity and player engagement. Modelled and re-textured characters for Rebel Brawlers and Rebel Speedrun, maintaining consistency with the established art direction. Sculpted high-quality characters with clean topology, optimized UV layouts, and facial-ready meshes. Worked closely with cross-disciplinary teams to integrate characters into gameplay, cinematics, and promotional assets.

Education

Character & Creatures for Video games at Think Tank Training Centre
May 6, 2024 - May 30, 2025
Game Art and Design at Centennial College
January 1, 2022 - January 1, 2022
Character Design and Animation at Escuela Arte Granada
October 3, 2016 - June 30, 2017
at Think Tank Training Centre
January 1, 2025 - April 8, 2026
at Centennial College
January 1, 2022 - April 8, 2026
at Escuela Arte Granada
January 1, 2017 - April 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education