Available to hire
I am a creative and proficient 3D and Environment Artist with over 15 years of experience. I thrive in dynamic environments, solving problems and collaborating with teams to deliver innovative solutions within constraints. My work is influenced by organic textures, pop culture, and science fiction, spanning multiple genres. I look forward to collaborating with a talented team of professionals to create an amazing product.
I enjoy shaping immersive experiences through hands-on asset creation, shaders, UI, and storytelling, always aiming to push the boundaries of what is visually possible while staying within project constraints.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Language
English
Fluent
Spanish; Castilian
Fluent
Russian
Intermediate
Japanese
Beginner
Work Experience
3D Modeler at Evil Planet Games
November 24, 2025 - PresentCreative Director / 3D Artist at Dungeon
March 1, 2023 - April 1, 2025Solely led the development of the AA first-person game "Dungeon" from zero, including creative direction and asset development, defining its visual style and gameplay experience. Designed and implemented all textures, shaders, VFX, and UI elements, ensuring aesthetic consistency. Hand-crafted over 1500 game assets, enriching the game world and enhancing player immersion.
Creative Director / Co-Writer at P. Ackman: Space Ghosts
April 1, 2020 - October 1, 2021Directed level design and cut scenes, ensuring a cohesive visual narrative and character development. Sculpted, modeled, and animated 3D assets, contributing to the overall production pipeline. Designed signature sound effects and character themes, enhancing the game's atmosphere.
Creative Director at Evil Planet Games
April 1, 2020 - PresentDirected the development and launch of the AA first-person game "P. Ackman: Space Ghosts" and three mobile titles, overseeing asset creation and cross-functional team coordination. Wrote and co-wrote scripts to ensure cohesive visual aesthetics and gameplay narratives. Designed, modeled, and optimized 3D assets (characters, props, environments); created textures, PBR materials, and UI elements. Animated characters and objects, contributing to both 3D and 2D projects.
Illustrator / Cartoonist at Cannijuana Friends, LLC
March 1, 2018 - September 1, 2019Illustrator / Cartoonist creating visuals and cartoons for remote collaboration, developing characters and messaging aligned with brand voice.
Motion Designer / 3D Artist at Nevermore Graphics
January 1, 2016 - PresentDeveloped over 200 animated logo stingers and motion graphics for various media, integrating custom sound effects and music. Created pre-rendered 3D assets optimized for motion graphics, ensuring rapid iteration and editability in After Effects without plugins or third-party software. Designed over 1000 customizable game assets, enhancing compatibility across genres.
Web & Graphic Designer at Paranoid News Web Magazine
March 1, 2008 - November 1, 2012Web and graphic design work for a remote publication, creating layouts, visuals, and promotional assets.
Web & Graphic Designer at ReDCroW Design
January 1, 2004 - January 1, 2018Design and implement web and graphic assets for clients using a range of design tools, delivering responsive visuals and branding.
Education
GED Degree at Instituto Gandhi
January 1, 2002 - May 13, 2026HTML & Web Design Certification at Benemérita Universidad Autónoma de Puebla
January 1, 2001 - May 13, 2026Qualifications
Ongoing Online Education
January 1, 2000 - May 13, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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