I am a graduate of Purdue University, where I earned my Bachelor’s degree in Game Development. I chose this field because gaming has always been a meaningful part of my life. Growing up, I spent countless hours playing with friends and family, creating memories that stuck with me long after the game was over. Those experiences inspired me to pursue a career where I can create worlds and gameplay experiences that bring people together the same way games did for me. For me, gaming has always been more than entertainment. It’s a way to connect, to challenge myself creatively, and even to reset and recharge during difficult times. As a designer, my goal is to build immersive and memorable experiences that players can escape into, enjoy with others, and look back on fondly.

Armoni Williams

I am a graduate of Purdue University, where I earned my Bachelor’s degree in Game Development. I chose this field because gaming has always been a meaningful part of my life. Growing up, I spent countless hours playing with friends and family, creating memories that stuck with me long after the game was over. Those experiences inspired me to pursue a career where I can create worlds and gameplay experiences that bring people together the same way games did for me. For me, gaming has always been more than entertainment. It’s a way to connect, to challenge myself creatively, and even to reset and recharge during difficult times. As a designer, my goal is to build immersive and memorable experiences that players can escape into, enjoy with others, and look back on fondly.

Available to hire

I am a graduate of Purdue University, where I earned my Bachelor’s degree in Game Development. I chose this field because gaming has always been a meaningful part of my life. Growing up, I spent countless hours playing with friends and family, creating memories that stuck with me long after the game was over.

Those experiences inspired me to pursue a career where I can create worlds and gameplay experiences that bring people together the same way games did for me. For me, gaming has always been more than entertainment. It’s a way to connect, to challenge myself creatively, and even to reset and recharge during difficult times.

As a designer, my goal is to build immersive and memorable experiences that players can escape into, enjoy with others, and look back on fondly.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Team Lead - Lead Level/ Game Design at OptoSigma
January 1, 2024 - January 1, 2025
Led and collaborated with the team in pitching, designing, and documenting a mobile puzzle game from concept to implementation. Acted as primary client contact to ensure alignment with vision and expectations; designed and blocked out room layouts, focusing on player experience, puzzle flow, and navigation; directed collaboration with the art team to define asset needs and maintain visual coherence; integrated assets to create an engaging environment.
Level Designer / Asset Placement / Scripting at Dead Time (PC) - Team Project
January 1, 2024 - January 1, 2025
Designed and implemented the player UI and functionality; blocked out map layout; iterated on level design for balanced gameplay; added art assets and refined the map to enhance the immersive environment.
Level Designer / Asset Placement / Scripting at Monster & Rizz (PC) - Solo Project
January 1, 2024 - January 1, 2024
Designed and built game map; integrated assets to create cohesive environment; programmed a turn-based combat system; developed in-game item shop; crafted narrative elements to engage players.
Level Designer / Asset Placement / Scripting at Home Alone (PC) - Solo Project
January 1, 2023 - January 1, 2023
Blocked out and decorated the game map; developed an AI system that dynamically hunts down the player, increasing tension and challenge; designed and implemented in-game tasks that players must complete to progress through the story; coded a safe mechanism to unlock a weapon, adding a strategic element to the gameplay.

Education

Bachelor of Science in Game Design & Development at Purdue University, West Lafayette, Indiana
January 11, 2030 - March 1, 2026

Qualifications

Emerging Leader Scholar
January 11, 2030 - March 1, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment