Hi, I’m Asher Ben Alpay. I’m a hard-working, passionate, detail-oriented Concept Artist based in Kelowna, Canada. I have 5+ years of experience collaborating with top-tier clients in the video games and entertainment industry, creating compelling designs, imaginative worlds, and visual narratives. I’m versatile and adept at translating creative briefs into high-quality concept art, elevating storytelling, and speeding up production pipelines across 2D and 3D workflows. I love collaborating with people and teams in a creative pipeline and I’m always eager to explore new techniques to push projects forward. I thrive in collaborative environments and enjoy solving problems with thoughtful, well-organized processes. My approach blends strong art direction with hands-on execution, ensuring assets fit seamlessly into the broader game and cinematic pipeline while maintaining a friendly, proactive attitude on every project.

Asher Ben Alpay

Hi, I’m Asher Ben Alpay. I’m a hard-working, passionate, detail-oriented Concept Artist based in Kelowna, Canada. I have 5+ years of experience collaborating with top-tier clients in the video games and entertainment industry, creating compelling designs, imaginative worlds, and visual narratives. I’m versatile and adept at translating creative briefs into high-quality concept art, elevating storytelling, and speeding up production pipelines across 2D and 3D workflows. I love collaborating with people and teams in a creative pipeline and I’m always eager to explore new techniques to push projects forward. I thrive in collaborative environments and enjoy solving problems with thoughtful, well-organized processes. My approach blends strong art direction with hands-on execution, ensuring assets fit seamlessly into the broader game and cinematic pipeline while maintaining a friendly, proactive attitude on every project.

Available to hire

Hi, I’m Asher Ben Alpay. I’m a hard-working, passionate, detail-oriented Concept Artist based in Kelowna, Canada. I have 5+ years of experience collaborating with top-tier clients in the video games and entertainment industry, creating compelling designs, imaginative worlds, and visual narratives. I’m versatile and adept at translating creative briefs into high-quality concept art, elevating storytelling, and speeding up production pipelines across 2D and 3D workflows. I love collaborating with people and teams in a creative pipeline and I’m always eager to explore new techniques to push projects forward.

I thrive in collaborative environments and enjoy solving problems with thoughtful, well-organized processes. My approach blends strong art direction with hands-on execution, ensuring assets fit seamlessly into the broader game and cinematic pipeline while maintaining a friendly, proactive attitude on every project.

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Language

English
Fluent

Work Experience

Concept Artist at Atomhawk Canada
August 8, 2022 - November 3, 2025
Environment Concept Artist at Blindspot Games
November 17, 2025 - December 20, 2025
Worked on developing a new stadium battle arena and stadium design for an upcoming game called Hexadome Tactics. Collaborated with developers from the sketch stage to a polished arena design, provided 3D assets to the modelers and environment lead, and created multiple props and assets integral to stadium and gameplay.
Concept Artist (Senior Role) at Atom Hawk Canada
July 20, 2022 - November 3, 2025
Delivered high-quality environment concepts, props, vehicles, and graphic designs for clients including Warner Bros, LEGO, Archetype Entertainment, and EA. Led internal IP work (Sector G) and contributed to visual direction and art style for pre-production projects; collaborated with supervisors and seniors to refine workflows and assets.
Environment Concept Artist at Moon Pillar Studio
May 1, 2022 - July 20, 2022
Created environment concepts and assets for upcoming projects, including PUBG-related environment design explorations and fugitive visual directions for an FPS title; contributed to overall world-building and art direction for pre-release assets.
Background Artist and Environment Concept Artist at M2 Animation, Thailand
May 20, 2022 - July 20, 2022
Worked on a Warhammer TV series as a background artist and environment concept artist. Collaborated with project lead and director to ensure composition, lighting, and cohesive visual storytelling across multiple shots and key frames.
Environment Concept Artist at Riot Inc., Philippines
May 20, 2022 - July 20, 2022
Worked on the Philippines adaptation of Voltes V Legacy. Assisted with environment concept designs for alien buildings, futuristic cityscapes, vehicles, and redesigned the Skull ship to match the final show; supported clients including Warner Bros, LEGO, Archetype Entertainment, and EA through asset and art-direction collaboration.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet