I am an illustrator and concept artist with over 15 years of experience across video games, television, publishing, marketing and live entertainment. I specialize in character design, visual development, brand identity systems, typography integration and narrative-driven illustration for shipped games, broadcast TV shows and published books. I collaborate with multidisciplinary teams to deliver high-quality visuals from early concept through final production, including layout design, logo creation and, where appropriate, generative-assisted workflows.

Delia Mihai

I am an illustrator and concept artist with over 15 years of experience across video games, television, publishing, marketing and live entertainment. I specialize in character design, visual development, brand identity systems, typography integration and narrative-driven illustration for shipped games, broadcast TV shows and published books. I collaborate with multidisciplinary teams to deliver high-quality visuals from early concept through final production, including layout design, logo creation and, where appropriate, generative-assisted workflows.

Available to hire

I am an illustrator and concept artist with over 15 years of experience across video games, television, publishing, marketing and live entertainment. I specialize in character design, visual development, brand identity systems, typography integration and narrative-driven illustration for shipped games, broadcast TV shows and published books.

I collaborate with multidisciplinary teams to deliver high-quality visuals from early concept through final production, including layout design, logo creation and, where appropriate, generative-assisted workflows.

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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent

Work Experience

Character Designer & Concept Artist at Familiars (Indie Game)
January 1, 2023 - Present
Responsible for visual development and character design for an upcoming indie game. Created character concepts, orthographics, expressions, costumes and supporting illustrations. Collaborated with the game director and development team to define the visual identity of the project.
Splash Screen Illustrator at Telparia Inc
January 1, 2024 - Present
Created splash screen illustrations for a released PC Solitaire title. Delivered production-ready artwork optimized for multiple screen resolutions.
2D Artist & Marketing Designer at Seedify - Seedworld (Web3 Video Game)
April 1, 2023 - April 1, 2024
Responsible for creating 2D game assets including characters, props, icons, and illustrations. Developed marketing visuals for web, social media, and promotional campaigns. Collaborated with marketing, community, and development teams to maintain visual consistency.
Illustrator at TV Show iUMOR - Antena 1
January 1, 2021 - December 31, 2022
Produced illustrations and visual assets for a nationally broadcast television show. Collaborated with producers and creative teams to support on-air visuals and branding. Delivered high-quality artwork under broadcast production deadlines.
Tattoo Designer at Self-employed
January 1, 2019 - Present
Created custom tattoo designs to individual client briefs, telling personal stories with illustrative, character-based, symbolic, and ornamental styles.
Cover Artist & Illustrator — The Book of the Game at The Book of the Game (Indie Video Game)
November 1, 2017 - March 1, 2018
Created cover art and promotional illustrations for a shipped indie video game. Supported marketing and branding through key visuals.
Logo Designer at Science Laboratory
August 1, 2017 - January 1, 2020
Designed logos and visual identity elements; translated scientific concepts into clear symbols; developed scalable logo assets for print and digital.
Cover Artist / Penciller & Colorist — Midnight Widows at Midnight Widows (Comic Book)
January 1, 2017 - Present
Responsible for cover art, interior penciling, and coloring for multiple issues. Developed character designs, environments, and sequential storytelling.
Illustrator — Welcome to Deliria at Live Concert Show, Romanian Singer Delia Matache
January 1, 2016 - December 31, 2016
Created illustrations and visual assets for a large-scale live concert production.
Illustrator — In puii mei at TV Show Intro, Antena 1
January 1, 2015 - December 31, 2015
Produced stylized illustrations for the opening sequence of a nationally broadcast TV show.
Design Artist at Pur Cashmere
October 1, 2011 - January 1, 2016
Created design assets for fashion and branding; developed patterns for luxury textiles; supported marketing materials.
Character Designer — Lands and Lords at Lands and Lords (Browser Game)
November 1, 2012 - February 1, 2013
Designed characters and visual assets; developed costumes, silhouettes, and in-game concepts.
Illustrator & Cover Artist — Published Books at Freelance / Various Titles
January 1, 2006 - January 1, 2015
Created cover art and interior illustrations for published fantasy and children's books; produced book layouts and marketing visuals.
Illustrator, Concept Artist & Texture Artist at Bizzare Soft
January 1, 2009 - January 1, 2011
Contributed to entertainment and educational software; produced character art and textures; collaborated with programmers and designers.
Icon Designer / Concept Artist & UI Artist — Multiple Game Projects at Various (Emblems, Novo Ordo, Dinos Race, Zahanax)
January 1, 2004 - January 1, 2008
Created icons, UI elements, and in-game textures; collaborated with developers to ensure visual clarity and technical compatibility.
2D Game Artist & Marketing Designer at Seedify - Seedworld (Web3 Video Game)
April 1, 2023 - April 30, 2024
Responsible for creating 2D game assets including characters, props, icons, and illustrations. Overseeing the design lifecycle for social media, marketing visuals and web assets, resulting in a 25% increase in engagement through cohesive, high-end visual storytelling. Collaborated with marketing, community, and development teams to maintain visual consistency.
Illustrator at Antena 1
January 1, 2021 - December 31, 2022
Produced bespoke illustrations and visual assets for a nationally broadcast television show. Collaborated with producers and creative teams to support on-air visuals and branding. Delivered high-quality artwork under broadcast production deadlines.
Cover Artist & Illustrator – The Book of the Game at The Book of the Game (Indie)
November 1, 2017 - March 31, 2018
Created cover art and promotional illustrations for a shipped indie video game. Supported marketing and branding through key visual assets.
Cover Artist & Penciler/Colorist - Midnight Widows at Midnight Widows
January 1, 2017 - Present
Responsible for high impact cover art, interior penciling and coloring for multiple comic book issues. Developed character designs, environments and sequential storytelling. Worked closely with writers and editors to visualize narrative concepts.
Illustrator at Welcome to Deliria (Live Concert Show)
January 1, 2016 - December 31, 2016
Created illustrations and visual assets for a large-scale live concert production. Supported stage visuals and promotional materials. Managed the delivery of high-quality illustrations under tight production deadlines while coordinating with creative teams to maintain aesthetic consistency.
Illustrator - TV Show Intro at Antena 1
January 1, 2015 - December 31, 2015
Produced stylized illustrations for the opening sequence of a nationally broadcast TV show.
Character Designer at Lands and Lords (Browser Game)
November 1, 2012 - February 28, 2013
Designed characters and visual assets for a browser-based game. Developed costumes, silhouettes, and in-game-ready concepts.
Illustrator & Cover Artist — Published Books at Various Publishers
January 1, 2006 - December 31, 2015
Created cover art and interior illustrations for published fantasy and children's books. Created book layouts and page compositions, balancing illustration, text, and readability. Collaborated with authors and publishers to visually develop characters and worlds.
Illustrator, Character & Texture Artist at Bizzare Soft
January 1, 2009 - December 31, 2011
Contributed to educational and entertainment software titles. Produced character artwork and textures for in-game assets, collaborating with programmers and designers.
Concept Artist, UI Artist & Illustrator — Multiple Game Projects at Various
January 1, 2004 - December 31, 2008
Responsible for visual development across early-stage and shipped indie and commercial game projects. Created character designs, environment concepts, UI elements, icons, textures, and in-game illustrations.
Icon Designer at Emblems and Banners (Indie Game)
January 1, 2008 - December 31, 2008
Character Designer & Illustrator - Novo Ordo at MDH Software
January 1, 2007 - December 31, 2007
Concept Artist — Dinos Race at Dinos Race (Shipped)
January 1, 2005 - December 31, 2005
Concept Artist — Wasteland at VSB Group
January 1, 2005 - December 31, 2005
UI Artist & Illustrator — Zahanax at Zahanax
January 1, 2004 - December 31, 2004

Education

Bachelor of Art Pedagogy at West University, Faculty of Visual Arts
January 1, 2002 - January 1, 2005
Bachelor in Design at Virgil Madgearu University, Faculty of Social and Educational Sciences and Arts, University College, Craiova
January 1, 2000 - January 1, 2003
License Diploma in Painting at Fine Arts High School “Marin Sorescu”, Craiova
January 1, 1996 - January 1, 2000
Bachelor of Art Pedagogy at West University of Timisoara, Faculty of Visual Arts
January 1, 2002 - December 31, 2005
Bachelor in Design at Faculty of Social and Educational Sciences and Arts, Virgil Madgearu University College
January 1, 2000 - December 31, 2003
Graduate with License Diploma in Painting at Fine Arts High School “Marin Sorescu”, Craiova
January 1, 1996 - December 31, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services