I am a Senior CG artist with 10+ years of experience. My professional work is based on 3ds Max + Corona (80% of my workflow), generative AI (2D and 3D), and additional generative AI software (20% of my workflow). I specialize in architectural visualization and modeling. I love nature, meaning, and emotion. I try to capture the mood of the moment rather than simply following a drawing. In my free time, I develop my own models for 3D printing; this is how I relax, doing what I’ve always been passionate about but couldn’t pursue while working in architecture. I work on creative projects in UE5; this helps me bring my dreams and ideas to life while taking a break from the usual 3ds Max.

Artem Shulha

I am a Senior CG artist with 10+ years of experience. My professional work is based on 3ds Max + Corona (80% of my workflow), generative AI (2D and 3D), and additional generative AI software (20% of my workflow). I specialize in architectural visualization and modeling. I love nature, meaning, and emotion. I try to capture the mood of the moment rather than simply following a drawing. In my free time, I develop my own models for 3D printing; this is how I relax, doing what I’ve always been passionate about but couldn’t pursue while working in architecture. I work on creative projects in UE5; this helps me bring my dreams and ideas to life while taking a break from the usual 3ds Max.

Available to hire

I am a Senior CG artist with 10+ years of experience. My professional work is based on 3ds Max + Corona (80% of my workflow), generative AI (2D and 3D), and additional generative AI software (20% of my workflow). I specialize in architectural visualization and modeling. I love nature, meaning, and emotion.

I try to capture the mood of the moment rather than simply following a drawing. In my free time, I develop my own models for 3D printing; this is how I relax, doing what I’ve always been passionate about but couldn’t pursue while working in architecture. I work on creative projects in UE5; this helps me bring my dreams and ideas to life while taking a break from the usual 3ds Max.

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Language

English
Advanced
Ukrainian
Fluent

Work Experience

Senior 3D Artist at BOGZA Visualization Studio
February 1, 2018 - Present
Development of high-quality 3D assets and photorealistic environments for large-scale international architectural projects. Specializing in high-precision modeling, complex UV unwrapping, and photorealistic shading under tight deadlines. Expert processing of architectural data and drawings from Revit, AutoCAD, and SketchUp, followed by conversion into production-ready 3D scenes. Optimization of complex scenes and geometry to maintain high visual quality while ensuring efficient rendering. Experienced in team collaboration on projects with tight deadlines.
Senior CG Artist at BOGZA Visualization Studio
February 1, 2018 - Present
Development of high-quality 3D assets and photorealistic environments for large-scale international architectural projects. Specializing in high-precision modeling, complex UV unwrapping, and photorealistic shading under tight deadlines. Expert processing of architectural data and drawings from Revit, AutoCAD, and SketchUp, followed by conversion into production-ready 3D scenes. Optimization of complex scenes and geometry to maintain high visual quality while ensuring efficient rendering. Strong teamwork experience on projects with strict deadlines.
Senior 3D Artist at BOGZA Visualization Studio
March 1, 2017 - Present
Freelance 3D Artist & AI Researcher at Self-employed
January 1, 2014 - Present
Providing high-quality modeling and texturing services for premium interior visualizations. AI R&D Specialist: actively researching and implementing cutting-edge AI-to-3D workflows (Hitem, Trellis, Tripo, Sparc, Stable Diffusion, Nano Banana) to optimize content creation pipelines.

Education

Master's degree, Biological Sciences at Sumy State University
September 1, 2006 - June 1, 2011

Qualifications

BOGZA Visualization Studio
February 20, 2017 - January 9, 2025
I am currently working in this studio. At the moment, I am looking for an additional part-time job.

Industry Experience

Education, Computers & Electronics, Media & Entertainment, Professional Services, Software & Internet, Other, Real Estate & Construction
    Ex_project
    The project was done on Unreal Engine 5, using lots of Quixel Megascans objects for the environment. The montage was done in DaVinci Resolve 17. The rest of the obvious software does not make sense to list. More on: https://www.twine.net/signin Digital 3D Live Action CG/VFX Architectural Visualization Architectural Concepts Environmental Concept Art & Design UE4 UE5 davinci archviz
    Memories in stone UE5
    This project was created on Unreal Engine 5 I wanted to recreate the atmosphere, capture the mood and excitement of a real place I once visited while traveling in the Carpathians. And then I added a sad meaning related to modern realities. I hope you enjoy the realization of my idea. More on: https://www.twine.net/signin ue5 unrealengine davinci video 3d forest mountain