I'm Artem Zakrevskii, a Concept Artist and 2D Artist focused on character design, visual storytelling, and realistic to semi-realistic styles. I bring a Civil/Construction engineering background (5+ years) and over 3 years in game-related concept art and original IP development, which helps me design believable characters within structured workflows and production pipelines. I'm comfortable collaborating remotely with international teams, adapting art style to project requirements, and iterating based on feedback. I love world-building, creating expressive silhouettes, costumes, and materials for fantasy settings, and delivering high-quality concept art for portfolios and production use.

Artem Zakrevskii

I'm Artem Zakrevskii, a Concept Artist and 2D Artist focused on character design, visual storytelling, and realistic to semi-realistic styles. I bring a Civil/Construction engineering background (5+ years) and over 3 years in game-related concept art and original IP development, which helps me design believable characters within structured workflows and production pipelines. I'm comfortable collaborating remotely with international teams, adapting art style to project requirements, and iterating based on feedback. I love world-building, creating expressive silhouettes, costumes, and materials for fantasy settings, and delivering high-quality concept art for portfolios and production use.

Available to hire

I’m Artem Zakrevskii, a Concept Artist and 2D Artist focused on character design, visual storytelling, and realistic to semi-realistic styles. I bring a Civil/Construction engineering background (5+ years) and over 3 years in game-related concept art and original IP development, which helps me design believable characters within structured workflows and production pipelines.

I’m comfortable collaborating remotely with international teams, adapting art style to project requirements, and iterating based on feedback. I love world-building, creating expressive silhouettes, costumes, and materials for fantasy settings, and delivering high-quality concept art for portfolios and production use.

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Language

English
Advanced
Polish
Advanced
Russian
Fluent

Work Experience

Concept Artist at IMU Studios
January 3, 2023 - Present
Development of concept art ready for production. Characters, environment, props, weapons. Preparation of promo art
Concept Artist & 2D Artist & Illustrator at Freelance / Self-Employed
January 1, 2021 - Present
Created illustrations and character artwork in realistic and atmospheric styles. Built world-building and visual lore through character design. Delivered polished artwork suitable for marketing and presentation.
Civil / Construction Engineer (Project & Technical Documentation)
January 1, 2017 - January 1, 2022
Worked as a civil/Construction engineer involved in project design and technical documentation. Prepared, reviewed, and coordinated project and working documentation. Followed construction codes, standards, and technical regulations. Coordinated design decisions with engineers, architects, and site teams. Solved technical and planning issues within time, budget, and regulatory constraints. Applied structured, step-by-step workflows and iterative problem-solving. Transferable strengths relevant to concept art production.

Education

Specialist -engineer at KGTU
September 1, 2010 - July 7, 2015

Qualifications

Engineering Degree (Specialist, 5-year program)
January 1, 2017 - January 1, 2022
Master's Program — International Computer Game Development (completed 2 semesters)
January 11, 2030 - March 5, 2026
Art & Design background (self-directed learning, online courses, continuous practice)
January 11, 2030 - March 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services