I am a 3D Environment & Prop Artist focused on real-time assets for games and interactive experiences. I work across the full pipeline, from blockout and modular design to final textured, engine-ready assets. My experience spans stylized and semi-realistic environments, props and scan-based assets. I am comfortable with clean topology, efficient UVs, trim sheets and texture atlases, and I pay close attention to readability, scale and composition in-game. Tools: Maya, ZBrush, Substance Painter, Marvelous Designer, plus modern game engines for set dressing and testing assets in context. Based in Toronto, open to remote or hybrid roles as a 3D Environment / Prop Artist or 3D Generalist for games, interactive media and tech products.

Arthur Osyatinsky

I am a 3D Environment & Prop Artist focused on real-time assets for games and interactive experiences. I work across the full pipeline, from blockout and modular design to final textured, engine-ready assets. My experience spans stylized and semi-realistic environments, props and scan-based assets. I am comfortable with clean topology, efficient UVs, trim sheets and texture atlases, and I pay close attention to readability, scale and composition in-game. Tools: Maya, ZBrush, Substance Painter, Marvelous Designer, plus modern game engines for set dressing and testing assets in context. Based in Toronto, open to remote or hybrid roles as a 3D Environment / Prop Artist or 3D Generalist for games, interactive media and tech products.

Available to hire

I am a 3D Environment & Prop Artist focused on real-time assets for games and interactive experiences. I work across the full pipeline, from blockout and modular design to final textured, engine-ready assets.

My experience spans stylized and semi-realistic environments, props and scan-based assets. I am comfortable with clean topology, efficient UVs, trim sheets and texture atlases, and I pay close attention to readability, scale and composition in-game.

Tools: Maya, ZBrush, Substance Painter, Marvelous Designer, plus modern game engines for set dressing and testing assets in context.

Based in Toronto, open to remote or hybrid roles as a 3D Environment / Prop Artist or 3D Generalist for games, interactive media and tech products.

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Work Experience

3D Environment Artist at T’sarE LLC
January 1, 2025 - Present
Creating stylized modular environment assets and gameplay props for an indie game. Building and refining environment kits for Unreal Engine including collisions, LODs and basic optimization for real-time performance. Assisting with set dressing and level composition in-engine to support gameplay clarity and visual readability. Collaborating with the art lead and designers during reviews to keep assets aligned with style, technical constraints and production schedule.
Freelance 3D Artist at Freelance (Toronto, Canada)
January 1, 2022 - Present
Delivered 3D models, textures and rendered scenes for clients in tech, indie games and marketing. Produced stylized and semi-realistic props, small environment sets and product visualizations tailored for commercial use. Adapted workflows and asset quality to different outputs (real-time, animation, still imagery) while keeping clean topology and efficient UVs.
3D Artist/Team Lead at Parzival Studio
January 1, 2022 - Present
Led a team of 4 freelance 3D artists producing NFT-ready assets from concept through modeling, texturing and final render. Planned and distributed work, reviewed assets and kept quality consistent across the collection. Coordinated timelines with the client to deliver on schedule under tight content requirements.
Team Lead 3D Artist at RestAr
January 1, 2018 - Present
Supervised and trained a small 3D team processing scan-based assets for e-commerce and interactive use. Helped define and refine the photogrammetry workflow (cleanup, retopo, UVs, baking, PBR texturing) adopted across the company. Created production-ready organic and hard-surface models from scan data and traditional modeling, optimized for real-time previews and web delivery.

Education

3D Art & Modeling Courses at Modeling, texturing, visualization
January 1, 2021 - January 1, 2023
Graphic Design and motion design course at Masa Tlalim, Nes Ziona, Israel
January 1, 2017 - January 1, 2018
Professional 3D Modeling (Autodesk 3ds Max) at Bauman MSTU, Moscow
January 1, 2016 - January 1, 2016
BA & MA in Psychology (WES assessed) at Moscow State Univ. of Design & Technology
January 1, 2007 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment