I am a 3D Environment & Prop Artist focused on real-time assets for games and interactive experiences. I work across the full pipeline, from blockout and modular design to final textured, engine-ready assets.
My experience spans stylized and semi-realistic environments, props and scan-based assets. I am comfortable with clean topology, efficient UVs, trim sheets and texture atlases, and I pay close attention to readability, scale and composition in-game.
Tools: Maya, ZBrush, Substance Painter, Marvelous Designer, plus modern game engines for set dressing and testing assets in context.
Based in Toronto, open to remote or hybrid roles as a 3D Environment / Prop Artist or 3D Generalist for games, interactive media and tech products.
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