Available to hire
I’m Artur Kulikov, a real-time 3D artist focused on grooming, hair/fur systems, and production-ready workflows in Houdini. I build optimized assets and shaders for real-time engines, balancing visual quality with performance for game and AR experiences.
I’ve worked on real-time scene setups, procedural animation and FX in Houdini, and character rigging/animation setup support in Maya. Recently, I’ve been developing and optimizing mobile AR lenses (especially hair and fur) for Lens Studio on constrained performance budgets, collaborating closely with production pipelines to deliver scalable, reusable results.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Intermediate
Work Experience
Lens Creator / 3D Artist at Snapchat (Lens Studio)
February 1, 2020 - April 1, 2026Developed real-time AR lenses for mobile platforms with a focus on hair and fur systems. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments, and collaborated with production pipelines to deliver scalable and reusable assets.
Lens Creator / 3D Artist at Snapchat
February 1, 2020 - April 1, 2026Developed real-time AR lenses with focus on hair and fur systems for mobile platforms. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments. Collaborated with production pipelines to deliver scalable and reusable assets.
3D Artisț – TV Channel “NASH” at TV Channel “NASH”
October 1, 2018 - January 1, 2019Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in fast-paced production with real-time constraints.
3D Artis t – TV Channel “NASH” at TV Channel “NASH”
October 1, 2018 - January 1, 2019Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX in Houdini. Developed skeletal rig(s) and animation setup(s) in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artis at TV Channel “NASH”
October 1, 2018 - January 1, 2019Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artist at TV Channel 'NASH'
October 1, 2018 - January 1, 2019Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.
Education
Bachelor's Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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