3D Artist specializing in real-time graphics for games and AR, with a strong focus on grooming, hair/fur systems, and procedural workflows in Houdini. I balance visual quality and performance for mobile and real-time environments. Experienced building optimized assets and shader setups for real-time engines (Unity, Unreal Engine, Lens Studio). I develop AR grooming-friendly pipelines, rig and animation setups, and scalable, reusable content that fits strict performance constraints.

Artur Kulikov

3D Artist specializing in real-time graphics for games and AR, with a strong focus on grooming, hair/fur systems, and procedural workflows in Houdini. I balance visual quality and performance for mobile and real-time environments. Experienced building optimized assets and shader setups for real-time engines (Unity, Unreal Engine, Lens Studio). I develop AR grooming-friendly pipelines, rig and animation setups, and scalable, reusable content that fits strict performance constraints.

Available to hire

3D Artist specializing in real-time graphics for games and AR, with a strong focus on grooming, hair/fur systems, and procedural workflows in Houdini. I balance visual quality and performance for mobile and real-time environments.

Experienced building optimized assets and shader setups for real-time engines (Unity, Unreal Engine, Lens Studio). I develop AR grooming-friendly pipelines, rig and animation setups, and scalable, reusable content that fits strict performance constraints.

See more

Language

English
Fluent

Work Experience

Lens Creator / 3D Artist at Snapchat
February 1, 2020 - April 1, 2026
Developed real-time AR lenses with focus on hair and fur systems for mobile platforms. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments. Collaborated with production pipelines to deliver scalable and reusable assets.
3D Artis t – TV Channel “NASH” at TV Channel “NASH”
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX in Houdini. Developed skeletal rig(s) and animation setup(s) in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artis at TV Channel “NASH”
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artist at TV Channel 'NASH'
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.

Education

Bachelor's Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009
Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009
Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet