Hi, I'm Artur Kulikov, a real-time 3D artist focused on games and AR. I specialize in grooming and hair/fur systems, and I use Houdini to build optimized assets and shaders for real-time engines like Unity, Unreal Engine, and Lens Studio. I strive to balance visual quality and performance for mobile and game environments. In my current work as a Lens Creator / 3D Artist at Snapchat, I develop real-time AR lenses with hair and fur focus for mobile platforms, build and optimize grooming setups for real-time rendering, and collaborate across pipelines to deliver scalable, reusable assets while keeping strict performance constraints.

Artur Kulikov

Hi, I'm Artur Kulikov, a real-time 3D artist focused on games and AR. I specialize in grooming and hair/fur systems, and I use Houdini to build optimized assets and shaders for real-time engines like Unity, Unreal Engine, and Lens Studio. I strive to balance visual quality and performance for mobile and game environments. In my current work as a Lens Creator / 3D Artist at Snapchat, I develop real-time AR lenses with hair and fur focus for mobile platforms, build and optimize grooming setups for real-time rendering, and collaborate across pipelines to deliver scalable, reusable assets while keeping strict performance constraints.

Available to hire

Hi, I’m Artur Kulikov, a real-time 3D artist focused on games and AR. I specialize in grooming and hair/fur systems, and I use Houdini to build optimized assets and shaders for real-time engines like Unity, Unreal Engine, and Lens Studio. I strive to balance visual quality and performance for mobile and game environments.

In my current work as a Lens Creator / 3D Artist at Snapchat, I develop real-time AR lenses with hair and fur focus for mobile platforms, build and optimize grooming setups for real-time rendering, and collaborate across pipelines to deliver scalable, reusable assets while keeping strict performance constraints.

See more

Language

English
Fluent

Work Experience

3D Artist at TV Channel 'NASH'
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.
Lens Creator / 3D Artist at Snapchat
February 1, 2020 - April 1, 2026
Developed real-time AR lenses with focus on hair and fur systems for mobile platforms. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments. Collaborated with production pipelines to deliver scalable and reusable assets.

Education

Bachelor's Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet