I’m Artur Kulikov, a real-time 3D artist focused on grooming, hair/fur systems, and production-ready workflows in Houdini. I build optimized assets and shaders for real-time engines, balancing visual quality with performance for game and AR experiences. I’ve worked on real-time scene setups, procedural animation and FX in Houdini, and character rigging/animation setup support in Maya. Recently, I’ve been developing and optimizing mobile AR lenses (especially hair and fur) for Lens Studio on constrained performance budgets, collaborating closely with production pipelines to deliver scalable, reusable results.…

Artur Kulikov

I’m Artur Kulikov, a real-time 3D artist focused on grooming, hair/fur systems, and production-ready workflows in Houdini. I build optimized assets and shaders for real-time engines, balancing visual quality with performance for game and AR experiences. I’ve worked on real-time scene setups, procedural animation and FX in Houdini, and character rigging/animation setup support in Maya. Recently, I’ve been developing and optimizing mobile AR lenses (especially hair and fur) for Lens Studio on constrained performance budgets, collaborating closely with production pipelines to deliver scalable, reusable results.…

Available to hire

I’m Artur Kulikov, a real-time 3D artist focused on grooming, hair/fur systems, and production-ready workflows in Houdini. I build optimized assets and shaders for real-time engines, balancing visual quality with performance for game and AR experiences.

I’ve worked on real-time scene setups, procedural animation and FX in Houdini, and character rigging/animation setup support in Maya. Recently, I’ve been developing and optimizing mobile AR lenses (especially hair and fur) for Lens Studio on constrained performance budgets, collaborating closely with production pipelines to deliver scalable, reusable results.

See more

Language

English
Intermediate

Work Experience

Lens Creator / 3D Artist at Snapchat (Lens Studio)
February 1, 2020 - April 1, 2026
Developed real-time AR lenses for mobile platforms with a focus on hair and fur systems. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments, and collaborated with production pipelines to deliver scalable and reusable assets.
Lens Creator / 3D Artist at Snapchat
February 1, 2020 - April 1, 2026
Developed real-time AR lenses with focus on hair and fur systems for mobile platforms. Built and optimized grooming setups for real-time rendering in Lens Studio. Created and integrated assets with strict performance constraints (poly count, textures, shaders). Worked on materials, lighting, and shader setups for AR environments. Collaborated with production pipelines to deliver scalable and reusable assets.
3D Artisț – TV Channel “NASH” at TV Channel “NASH”
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in fast-paced production with real-time constraints.
3D Artis t – TV Channel “NASH” at TV Channel “NASH”
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX in Houdini. Developed skeletal rig(s) and animation setup(s) in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artis at TV Channel “NASH”
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.
3D Artist at TV Channel 'NASH'
October 1, 2018 - January 1, 2019
Built scenes and visual setups in Unreal Engine (lighting, materials, post-processing). Created procedural animations and FX using Houdini. Developed skeletal rigs and animation setups in Maya. Worked in a fast-paced production environment with real-time constraints.

Education

Bachelor's Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009
Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009
Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 1, 2005 - January 1, 2009
Bachelor’s Degree in Law at Kyiv National Economic University (KNEU)
January 11, 2030 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet