With over eight years of experience in gaming, film, and animation, I specialize in creative concept design, fantasy art, and iterative design. My work at Pure Imagination Studios involved delivering high-quality concept art using advanced digital painting and 3D software for characters, environments, props, VFX, and color keys across animation, theme park rides, and full-length films. Collaborating with creative teams and project managers, I contributed to iconic projects, including Universal Studios' Super Nintendo World and Lego Dreamzzz animation. Throughout my career, I have consistently delivered visually compelling concepts by blending technical skills with creativity to meet project goals and timelines. My expertise spans designing immersive experiences for augmented and virtual reality, developing storyboards, and refining concepts in collaboration with multidisciplinary teams. I am committed to crafting innovative visuals that align with artistic visions while addressing design challenges effectively.

Molly Woolfson

With over eight years of experience in gaming, film, and animation, I specialize in creative concept design, fantasy art, and iterative design. My work at Pure Imagination Studios involved delivering high-quality concept art using advanced digital painting and 3D software for characters, environments, props, VFX, and color keys across animation, theme park rides, and full-length films. Collaborating with creative teams and project managers, I contributed to iconic projects, including Universal Studios' Super Nintendo World and Lego Dreamzzz animation. Throughout my career, I have consistently delivered visually compelling concepts by blending technical skills with creativity to meet project goals and timelines. My expertise spans designing immersive experiences for augmented and virtual reality, developing storyboards, and refining concepts in collaboration with multidisciplinary teams. I am committed to crafting innovative visuals that align with artistic visions while addressing design challenges effectively.

Available to hire

With over eight years of experience in gaming, film, and animation, I specialize in creative concept design, fantasy art, and iterative design. My work at Pure Imagination Studios involved delivering high-quality concept art using advanced digital painting and 3D software for characters, environments, props, VFX, and color keys across animation, theme park rides, and full-length films. Collaborating with creative teams and project managers, I contributed to iconic projects, including Universal Studios’ Super Nintendo World and Lego Dreamzzz animation.

Throughout my career, I have consistently delivered visually compelling concepts by blending technical skills with creativity to meet project goals and timelines. My expertise spans designing immersive experiences for augmented and virtual reality, developing storyboards, and refining concepts in collaboration with multidisciplinary teams. I am committed to crafting innovative visuals that align with artistic visions while addressing design challenges effectively.

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Language

English
Fluent
Japanese
Beginner

Work Experience

Concept Artist at Liquid Development
April 1, 2018 - March 1, 2020
Produced concept art for characters, environments, props, VFX, and color keys using digital painting and 3D tools across games, animation, film, and themed experiences. Collaborated with art directors and production leads to define visual direction and meet project deadlines; produced game-ready designs with clear turnarounds and design packets.
Jr. Concept Artist at The Famous Group
September 1, 2020 - November 1, 2022
Contributed to visual development and concept art for immersive experiences and projects in Los Angeles; collaborated with teams to maintain visual direction and pipelines.
Sr. Concept Artist at Pure Imagination Studios
August 1, 2021 - June 1, 2023
Senior concept art production for characters, props, environments, and VFX; developed design packets and tutorials for training; translated in-person experiences into AR/VR/mixed-reality concepts and aligned with established aesthetics for remote collaboration.

Education

Bachelor of Fine Arts (BFA), Game Art & Design at The Art Institute of Portland
January 1, 2008 - January 1, 2012
Entertainment Art Certificate at The Art Institute of Portland
June 1, 2018 - July 1, 2020

Qualifications

Entertainment Art Certificate
June 1, 2018 - July 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services