Art has always been central to who I am. As an aspiring concept artist and character designer, I create story-driven characters, outfits, and visual worlds that bring ideas to life across animation, film, and interactive media. WHY ME? ๐Ÿ“Œ Studied 3D Animation and Character Design at the Visual College of Art and Design, with experience in both concept development and 3D production workflows ๐Ÿ“Œ Strong foundation in character design, with a focus on anatomy, silhouette, shape language, and visual storytelling ๐Ÿ“Œ Experience designing characters, environments, and outfits based on personality, story, and world context ๐Ÿ“Œ Skilled in creating visual development work, including concept sketches, mood boards, and style exploration ๐Ÿ“Œ Able to work from written ideas, story prompts, or limited reference to develop original characters and world concepts ๐Ÿ“Œ Experience translating concepts into 3D through modeling, sculpting, basic rigging, texturing, lighting, and renderingโ€ฆ

Neela Tom

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Art has always been central to who I am. As an aspiring concept artist and character designer, I create story-driven characters, outfits, and visual worlds that bring ideas to life across animation, film, and interactive media. WHY ME? ๐Ÿ“Œ Studied 3D Animation and Character Design at the Visual College of Art and Design, with experience in both concept development and 3D production workflows ๐Ÿ“Œ Strong foundation in character design, with a focus on anatomy, silhouette, shape language, and visual storytelling ๐Ÿ“Œ Experience designing characters, environments, and outfits based on personality, story, and world context ๐Ÿ“Œ Skilled in creating visual development work, including concept sketches, mood boards, and style exploration ๐Ÿ“Œ Able to work from written ideas, story prompts, or limited reference to develop original characters and world concepts ๐Ÿ“Œ Experience translating concepts into 3D through modeling, sculpting, basic rigging, texturing, lighting, and renderingโ€ฆ

Available to hire

Art has always been central to who I am. As an aspiring concept artist and character designer, I create story-driven characters, outfits, and visual worlds that bring ideas to life across animation, film, and interactive media.

WHY ME?

๐Ÿ“Œ Studied 3D Animation and Character Design at the Visual College of Art and Design, with experience in both concept development and 3D production workflows

๐Ÿ“Œ Strong foundation in character design, with a focus on anatomy, silhouette, shape language, and visual storytelling

๐Ÿ“Œ Experience designing characters, environments, and outfits based on personality, story, and world context

๐Ÿ“Œ Skilled in creating visual development work, including concept sketches, mood boards, and style exploration

๐Ÿ“Œ Able to work from written ideas, story prompts, or limited reference to develop original characters and world concepts

๐Ÿ“Œ Experience translating concepts into 3D through modeling, sculpting, basic rigging, texturing, lighting, and rendering

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