Available to hire
I’m Andrés Camilo Hoyos Alzate, a narrative designer and writer with a love for stories that breathe, react, and shape the player’s journey. After six years as a game developer and technical artist, I shifted toward narrative — bringing with me a deep understanding of pipelines, engines, and cross-disciplinary collaboration.
I write worlds, characters, and choices with a clear focus on how they will live inside a game, not just on the page. I aim to craft experiences where storytelling mechanics blend with gameplay to guide players through meaningful arcs and emergent moments.
Skills
Experience Level
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Game Developer & Technical Artist at Amihan Entertainment
January 1, 2021 - PresentBuilt major gameplay systems, managers, and UI flows; designed features from concept to completion; collaborated across disciplines; provided technical art support to enhance visuals.
Game Developer at End Game Interactive
January 1, 2019 - January 1, 2020Worked on Fate Arena (alpha). Paired with designers to research mythological creatures for synergistic character design; integrated character animations and multiple UI screens (main menu, battle pass, shop, card collection).
Writer, Game Designer & Programmer at Steal Hollywood
January 1, 2020 - January 1, 2020Stealth game concept where you take revenge on Hollywood; developed main plot and characters and prototyped core gameplay.
Narrative Designer, Writer & Game Designer at More Than a Vase
January 1, 2025 - January 1, 2025Narrative design, dialogue, and story bible for a Colombia independence asset; developed lore and narrative beats.
Writer, Game Designer & Programmer at Mindslave
January 1, 2021 - PresentMindslave — fast-paced action game set in the witch era; created the main plot and characters.
Global Game Jam Participant at Global Game Jam
January 1, 2016 - January 1, 2020Participated in multiple Global Game Jam events (2016, 2017, 2018, 2020) focusing on rapid game design, collaboration across disciplines, and prototyping.
Game Developer at Farm Friends
January 1, 2018 - January 1, 2020Implemented particle systems and visual feedback features. Coordinated with artists for tone, readability, and thematic consistency. Maintained client‑server connections affecting UI feedback and progression.
Narrative Designer, Writer, Game Designer & Programmer
January 1, 2025 - PresentEyes Closed, You Eat It All — narrative designer, writer, game designer, and programmer exploring interactive scenes, character voice, and narrative pacing. Created a playable narrative demo and documentation.
Writer, Game Designer & Programmer at Mindslaver
January 1, 2021 - PresentWrote features as a writer, game designer, and programmer for a fast-paced action game set during the witch era and the Inquisition.
Education
Systems Engineering at Universidad Pontificia Bolivariana
January 1, 2012 - January 1, 2013Engineering in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2014 - January 1, 2017Video Game Script Itinerary at Narrative Guion de Video Juegos – Curso
January 1, 2025 - December 2, 2025Certificate in Engineering in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2014 - January 1, 2017Systems Engineering at Universidad Pontificia Bolivariana
January 1, 2012 - January 1, 2013Qualifications
Video Game Scriptwriting (Course / Certificate)
January 11, 2030 - December 1, 2025Video Game Scriptwriting (Course / Certificate)
January 11, 2030 - December 1, 2025Video Game Script Itinerary
January 1, 2025 - December 2, 2025Certificate in Engineering in Digital Entertainment Design
January 1, 2014 - January 1, 2017Systems Engineering
January 1, 2012 - January 1, 2013Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
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