I'm Andrés Camilo Hoyos Alzate, a narrative designer and writer with a love for stories that breathe, react, and shape the player's journey. After six years as a game developer and technical artist, I shifted toward narrative — bringing with me a deep understanding of pipelines, engines, and cross-disciplinary collaboration. I write worlds, characters, and choices with a clear focus on how they will live inside a game, not just on the page. I aim to craft experiences where storytelling mechanics blend with gameplay to guide players through meaningful arcs and emergent moments.

Andrés Camilo Hoyos Alzate

I'm Andrés Camilo Hoyos Alzate, a narrative designer and writer with a love for stories that breathe, react, and shape the player's journey. After six years as a game developer and technical artist, I shifted toward narrative — bringing with me a deep understanding of pipelines, engines, and cross-disciplinary collaboration. I write worlds, characters, and choices with a clear focus on how they will live inside a game, not just on the page. I aim to craft experiences where storytelling mechanics blend with gameplay to guide players through meaningful arcs and emergent moments.

Available to hire

I’m Andrés Camilo Hoyos Alzate, a narrative designer and writer with a love for stories that breathe, react, and shape the player’s journey. After six years as a game developer and technical artist, I shifted toward narrative — bringing with me a deep understanding of pipelines, engines, and cross-disciplinary collaboration.

I write worlds, characters, and choices with a clear focus on how they will live inside a game, not just on the page. I aim to craft experiences where storytelling mechanics blend with gameplay to guide players through meaningful arcs and emergent moments.

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Experience Level

Expert
Expert

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Developer & Technical Artist at Amihan Entertainment
January 1, 2021 - Present
Built major gameplay systems, managers, and UI flows; designed features from concept to completion; collaborated across disciplines; provided technical art support to enhance visuals.
Game Developer at End Game Interactive
January 1, 2019 - January 1, 2020
Worked on Fate Arena (alpha). Paired with designers to research mythological creatures for synergistic character design; integrated character animations and multiple UI screens (main menu, battle pass, shop, card collection).
Writer, Game Designer & Programmer at Steal Hollywood
January 1, 2020 - January 1, 2020
Stealth game concept where you take revenge on Hollywood; developed main plot and characters and prototyped core gameplay.
Narrative Designer, Writer & Game Designer at More Than a Vase
January 1, 2025 - January 1, 2025
Narrative design, dialogue, and story bible for a Colombia independence asset; developed lore and narrative beats.
Writer, Game Designer & Programmer at Mindslave
January 1, 2021 - Present
Mindslave — fast-paced action game set in the witch era; created the main plot and characters.
Global Game Jam Participant at Global Game Jam
January 1, 2016 - January 1, 2020
Participated in multiple Global Game Jam events (2016, 2017, 2018, 2020) focusing on rapid game design, collaboration across disciplines, and prototyping.
Game Developer at Farm Friends
January 1, 2018 - January 1, 2020
Implemented particle systems and visual feedback features. Coordinated with artists for tone, readability, and thematic consistency. Maintained client‑server connections affecting UI feedback and progression.
Narrative Designer, Writer, Game Designer & Programmer
January 1, 2025 - Present
Eyes Closed, You Eat It All — narrative designer, writer, game designer, and programmer exploring interactive scenes, character voice, and narrative pacing. Created a playable narrative demo and documentation.
Writer, Game Designer & Programmer at Mindslaver
January 1, 2021 - Present
Wrote features as a writer, game designer, and programmer for a fast-paced action game set during the witch era and the Inquisition.

Education

Systems Engineering at Universidad Pontificia Bolivariana
January 1, 2012 - January 1, 2013
Engineering in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2014 - January 1, 2017
Video Game Script Itinerary at Narrative Guion de Video Juegos – Curso
January 1, 2025 - December 2, 2025
Certificate in Engineering in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2014 - January 1, 2017
Systems Engineering at Universidad Pontificia Bolivariana
January 1, 2012 - January 1, 2013

Qualifications

Video Game Scriptwriting (Course / Certificate)
January 11, 2030 - December 1, 2025
Video Game Scriptwriting (Course / Certificate)
January 11, 2030 - December 1, 2025
Video Game Script Itinerary
January 1, 2025 - December 2, 2025
Certificate in Engineering in Digital Entertainment Design
January 1, 2014 - January 1, 2017
Systems Engineering
January 1, 2012 - January 1, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet