I am an engineer and creative game developer with experience in indie game development, interactive simulations, and university-level teaching. I have a strong background in Unity, Unreal Engine, gameplay systems, and rapid prototyping, with a focus on player-centered design and technically solid mechanics. Currently pursuing a Master’s degree in Video Game Design and Development. I’m passionate about mentoring students, hands-on project work in Unity and Unreal Engine, and building playable prototypes for both academic games and commercial validation. I enjoy VR/AR design, board and card games, and immersive storytelling.

Lizandro Asahelo Rozco Branagan

I am an engineer and creative game developer with experience in indie game development, interactive simulations, and university-level teaching. I have a strong background in Unity, Unreal Engine, gameplay systems, and rapid prototyping, with a focus on player-centered design and technically solid mechanics. Currently pursuing a Master’s degree in Video Game Design and Development. I’m passionate about mentoring students, hands-on project work in Unity and Unreal Engine, and building playable prototypes for both academic games and commercial validation. I enjoy VR/AR design, board and card games, and immersive storytelling.

Available to hire

I am an engineer and creative game developer with experience in indie game development, interactive simulations, and university-level teaching. I have a strong background in Unity, Unreal Engine, gameplay systems, and rapid prototyping, with a focus on player-centered design and technically solid mechanics.

Currently pursuing a Master’s degree in Video Game Design and Development. I’m passionate about mentoring students, hands-on project work in Unity and Unreal Engine, and building playable prototypes for both academic games and commercial validation. I enjoy VR/AR design, board and card games, and immersive storytelling.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Teacher and Lecturer – Interactive Simulations & Video Games at ITLA – Instituto Tecnológico de las Américas
January 1, 2022 - Present
Deliver university-level courses in game programming, game design, level design, and interactive narrative. Guide students through hands-on development projects using Unity and Unreal Engine, from concept to playable prototype. Design project-based assessments, academic game jams, and evaluation rubrics focused on real production workflows. Mentor students in technical problem-solving, system design, and creative iteration for final projects.
Game Designer & Independent Game Developer at Zolitz Entertainment
December 1, 2025 - Present
Design and develop independent video games for PC, mobile, and VR platforms. Create and balance core gameplay systems, including progression, combat, resource management, and risk–reward mechanics. Rapidly prototype and iterate on gameplay ideas for game jams, validation, and early commercial testing. Develop original IPs combining technical implementation, player-centered design, and interactive storytelling.

Education

Master's Degree in Video Game Design and Development at Universidad Internacional de La Rioja (UNIR)
January 11, 2030 - January 6, 2026
Engineering Degree at Universidad APEC (UNAPEC)
January 11, 2030 - January 6, 2026

Qualifications

Capstone: ERP Systems & Process Optimization
January 11, 2030 - January 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Computers & Electronics