Hello, I’m Ashish Subedi, a 3D character animator with hands-on experience in creating lifelike rigs and expressive characters for reels and promos. I enjoy bringing stories to life through character motion, storytelling, and a playful, collaborative approach. I work with Maya and Blender, focusing on body mechanics, rigging, lighting, and rendering. I pay close attention to detail and aim to design animation that feels both believable and lively, helping characters jump from the screen with personality.

Ashish Subedi

Hello, I’m Ashish Subedi, a 3D character animator with hands-on experience in creating lifelike rigs and expressive characters for reels and promos. I enjoy bringing stories to life through character motion, storytelling, and a playful, collaborative approach. I work with Maya and Blender, focusing on body mechanics, rigging, lighting, and rendering. I pay close attention to detail and aim to design animation that feels both believable and lively, helping characters jump from the screen with personality.

Available to hire

Hello, I’m Ashish Subedi, a 3D character animator with hands-on experience in creating lifelike rigs and expressive characters for reels and promos. I enjoy bringing stories to life through character motion, storytelling, and a playful, collaborative approach.

I work with Maya and Blender, focusing on body mechanics, rigging, lighting, and rendering. I pay close attention to detail and aim to design animation that feels both believable and lively, helping characters jump from the screen with personality.

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Language

English
Advanced

Work Experience

3D Animator at Mango Dev
January 1, 2025 - September 12, 2025
Created game-ready 3D animations for YouTube content and guided other animators to ensure animations match the game engine; produced idle, walk, run, dance and emote sequences and authored animation markers for character rigs.
3D Character Animator at Mango Dev / Upwork
January 1, 2025 - September 27, 2025
Created 3D character animations for client projects, focusing on body mechanics, rigging, lighting, and rendering. Produced assets for reels and portfolio, ensuring high-quality, game-ready outputs.

Education

Bachelor's in Computer Application at Tribhuvan University
January 1, 2018 - January 1, 2022
Bachelor of Computer Applications at Tribhuvan University
January 1, 2018 - January 1, 2022

Qualifications

Animation Mentor - AN 03: Advanced Body Mechanics
January 1, 2025 - September 12, 2025
Advanced Body Mechanics
January 11, 2030 - September 27, 2025

Industry Experience

Media & Entertainment, Software & Internet
    paper Advance Body Dynamics

    Over the past three months at Animation Mentor, I have been fully immersed in the process of developing my skills as a 3D character animator. My focus was on studying body mechanics, weight, balance, and physicality, bringing characters to life through believable and dynamic motion. The program provided me with valuable mentor feedback and peer reviews, which challenged me to refine my workflow, push my creative boundaries, and strengthen my eye for detail.
    This experience not only enhanced my technical proficiency in Maya but also taught me the importance of iteration, storytelling through movement, and maintaining consistency under deadlines. Although the journey was sometimes challenging, I can clearly see the progress in my work and feel more confident about tackling complex animations moving forward.