Hi, I’m Asier Garcia, a versatile and creative Concept Artist and 2D Illustrator based in Bilbao, Spain. With a strong foundation in digital illustration and visual storytelling, I bring imaginative concepts to life with a blend of artistic skill and technical knowledge. My background in automotive electromechanics enriches my work, giving me a unique edge in designing mechanical systems and vehicle props with authenticity and precision. I have extensive experience using 3D tools like Blender and ZBrush to enhance composition, lighting, and design decisions, supporting my 2D work rather than relying solely on 3D production pipelines. Currently, I am open to relocation for the right opportunity and excited to contribute to new creative projects and teams.

Asier Garcia

Hi, I’m Asier Garcia, a versatile and creative Concept Artist and 2D Illustrator based in Bilbao, Spain. With a strong foundation in digital illustration and visual storytelling, I bring imaginative concepts to life with a blend of artistic skill and technical knowledge. My background in automotive electromechanics enriches my work, giving me a unique edge in designing mechanical systems and vehicle props with authenticity and precision. I have extensive experience using 3D tools like Blender and ZBrush to enhance composition, lighting, and design decisions, supporting my 2D work rather than relying solely on 3D production pipelines. Currently, I am open to relocation for the right opportunity and excited to contribute to new creative projects and teams.

Available to hire

Hi, I’m Asier Garcia, a versatile and creative Concept Artist and 2D Illustrator based in Bilbao, Spain. With a strong foundation in digital illustration and visual storytelling, I bring imaginative concepts to life with a blend of artistic skill and technical knowledge. My background in automotive electromechanics enriches my work, giving me a unique edge in designing mechanical systems and vehicle props with authenticity and precision.

I have extensive experience using 3D tools like Blender and ZBrush to enhance composition, lighting, and design decisions, supporting my 2D work rather than relying solely on 3D production pipelines. Currently, I am open to relocation for the right opportunity and excited to contribute to new creative projects and teams.

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Language

Spanish; Castilian
Fluent
English
Intermediate
Basque
Fluent

Work Experience

Concept Art Mentee at Kling & THU Mentorship Program
July 1, 2025 - August 5, 2025
Selected as one of 25 national mentees based on creative project submissions. Mentored for one year by Daniel Mallada, Senior Concept Artist at Blizzard. Developed concept art projects with professional feedback and gained insight into AAA pipelines and teamwork workflows.
Remote Concept Art Intern (1st Term) at Dreamdice / Centro Pixels
July 1, 2021 - August 5, 2025
Created concept art assets during first-year internship focusing on early visual development, character, and prop ideation.
Concept Art Intern (2nd Term) at Centro Pixels
July 1, 2022 - August 5, 2025
Illustrated game loading screens and supported the art team during pre-production. Applied new techniques in lighting, color, and composition from second-year studies.
Electromechanical Technician at Getxo Automoviles S.A.
August 1, 2020 - August 5, 2025
Diagnosed and repaired automotive systems, specializing in electrical and mechanical components. Hands-on experience with real-world vehicles informs authentic and credible design choices in concept work.
Concept Art Mentee at Kling & THU Mentorship Program
July 1, 2025 - August 5, 2025
Selected as one of 25 national mentees based on creative project submission. Mentored for one year by Daniel Mallada, Senior Concept Artist at Blizzard. Developed concept art projects with professional feedback and gained insight into AAA pipelines and teamwork workflows.
Remote Concept Art Intern (1st Term) at Dreamdice
July 1, 2021 - August 5, 2025
Created concept art assets during first-year internship at Centro Pixels. Contributed to early visual development focusing on character and prop ideation.
Remote Concept Art Intern (2nd Term) at Dreamdice
July 1, 2022 - August 5, 2025
Illustrated the game's loading screen and supported the art team during pre-production. Applied new techniques from second-year studies in lighting, color, and composition.
Electromechanical Technician at Getxo Automoviles S.A.
August 1, 2020 - August 5, 2025
Diagnosed and repaired automotive systems specializing in electrical and mechanical components. Hands-on work with real-world vehicles provided authentic and credible design choices in concept work.
Concept Art Mentee at Kink & THU Mentorship Program
July 1, 2025 - August 9, 2025
Selected as one of 25 national mentees based on creative project submission. Mentored for one year by Daniel Mallada, Senior Concept Artist at Blizzard. Developed concept art projects with professional feedback, gaining insight into AAA pipelines and teamwork workflows.
Remote Concept Art Intern (1st Term) at Dreamdice / Centro Pixels
July 1, 2021 - August 9, 2025
Created concept art assets during the first-year internship at Centro Pixels. Contributed to early visual development focusing on character and prop ideation.
Concept Artist Intern (2nd Term) at Centro Pixels
July 1, 2022 - August 9, 2025
Illustrated the game’s loading screen and supported the art team during pre-production. Applied new techniques in lighting, color, and composition learned from second year studies.
Electromechanical Technician at Getxo Automoviles S.A.
August 1, 2020 - August 9, 2025
Diagnosed and repaired automotive systems, specializing in electrical and mechanical components. Hands-on experience with real-world vehicles informs authentic and credible design choices in concept work.

Education

Master in Digital Illustration and Concept Art at Centro Pixels
January 1, 2020 - December 31, 2021
Master in Concept Art Specialization at Centro Pixels
January 1, 2021 - December 31, 2022
Technical Degree in Vehicle Electromechanics at Emilio Campuzano
January 1, 2006 - December 31, 2008
Technical Degree in Vehicle Electromechanics at Emilio Campuzano
January 1, 2006 - January 1, 2008
Master in Digital Illustration and Concept Art at Centro Pixels
January 1, 2020 - January 1, 2021
Master in Concept Art Specialization at Centro Pixels
January 1, 2021 - January 1, 2022
Master in Digital Illustration and Concept Art at Centro Pixels
January 1, 2020 - December 31, 2021
Master in Concept Art Specialization at Centro Pixels
January 1, 2021 - December 31, 2022
Technical Degree in Vehicle Electromechanics at Emilio Campuzano
January 1, 2006 - December 31, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other, Manufacturing, Transportation & Logistics, Education, Software & Internet
    uniE621 White Marlin
    This is the main vehicle of the protagonist from an original IP I’m developing as a personal project—light and fast, with great maneuverability but limited attack capability. It’s built from a mix of helicopter, buggy, and boat parts, and has space for a crew of seven. The design is inspired by the marlin fish.