Dynamic Game Audio - Unity + FMOD | John Lemon Demo Game

Atreo Marano
Published

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  • Project creator

created an adaptive music system for the Unity game John Lemon Demo, implementing all original music and sound design from scratch.
The system was built in FMOD, enabling real-time responses to player actions with:

  • Dynamic victory and defeat music states.
  • Real-time intensity and harmonic variations.
  • Randomized background sound effects.
  • Modular composition for seamless looping.

This project showcases both musical composition and technical implementation, highlighting interactive audio in a gameplay context.

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