created an adaptive music system for the Unity game John Lemon Demo, implementing all original music and sound design from scratch.
The system was built in FMOD, enabling real-time responses to player actions with:
- Dynamic victory and defeat music states.
- Real-time intensity and harmonic variations.
- Randomized background sound effects.
- Modular composition for seamless looping.
This project showcases both musical composition and technical implementation, highlighting interactive audio in a gameplay context.
Youtube Link:
- Composer
- Game Composer
- Sound Designer


