I am a composer currently specializing in video game music, with a strong interest in interactive storytelling and the emotional power of sound. My background in composition has led me to focus increasingly on creating music that enhances gameplay, atmosphere, and narrative identity. I enjoy shaping tension, dynamics, and thematic development to support the player’s experience. I am developing my skills in interactive audio implementation using Unity and FMOD, exploring adaptive music systems and real-time integration techniques. My goal is to collaborate with development teams and contribute to immersive and meaningful gaming experiences. Since this platform does not allow multimedia uploads, you can find my full portfolio and hear my works on LinkedIn, Upwork, and Fiverr, where my projects are regularly updated.

Atreo Marano

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I am a composer currently specializing in video game music, with a strong interest in interactive storytelling and the emotional power of sound. My background in composition has led me to focus increasingly on creating music that enhances gameplay, atmosphere, and narrative identity. I enjoy shaping tension, dynamics, and thematic development to support the player’s experience. I am developing my skills in interactive audio implementation using Unity and FMOD, exploring adaptive music systems and real-time integration techniques. My goal is to collaborate with development teams and contribute to immersive and meaningful gaming experiences. Since this platform does not allow multimedia uploads, you can find my full portfolio and hear my works on LinkedIn, Upwork, and Fiverr, where my projects are regularly updated.

Available to hire

I am a composer currently specializing in video game music, with a strong interest in interactive storytelling and the emotional power of sound.
My background in composition has led me to focus increasingly on creating music that enhances gameplay, atmosphere, and narrative identity. I enjoy shaping tension, dynamics, and thematic development to support the player’s experience.

I am developing my skills in interactive audio implementation using Unity and FMOD, exploring adaptive music systems and real-time integration techniques. My goal is to collaborate with development teams and contribute to immersive and meaningful gaming experiences.

Since this platform does not allow multimedia uploads, you can find my full portfolio and hear my works on LinkedIn, Upwork, and Fiverr, where my projects are regularly updated.

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Language

Italian
Fluent
English
Advanced

Work Experience

Routines - Short Film at Fiverr
July 10, 2025 - July 24, 2025
I was commissioned to compose the soundtrack for a short film titled “Routines”, which explores the theme of dialysis. It was a very meaningful and rewarding project. The client requested a score inspired by the style and pacing of Ludovico Einaudi’s “Experience”.
Playing Memories TV Series at RayPlay & Saint Louis College of Music
April 1, 2025 - June 1, 2025
Selected as one of the composers to write and arrange original music for the TV series "Playing Memories", contributing to the show’s sonic identity through hybrid and synthetic sound design. My role focused on composing and arranging cues with a strong emphasis on virtual instruments and synthesized textures, using VST-based sound design to shape atmosphere, emotional tone, and narrative pacing. This project allowed me to explore the integration of electronic elements within a cinematic framework, reinforcing my approach to modern scoring and hybrid composition.
Rat Snatch - Game Music Composer at Rat Snatch Game
March 18, 2025 - April 1, 2025
I collaborated with an indie game developer on Rat Snatch, a lighthearted game about a group of rats attempting to rob a bank. I composed the original soundtrack, drawing inspiration from the characters’ outfits and their clumsy, chaotic approach to the heist. The music was designed to enhance the comedic tone while supporting gameplay pacing and atmosphere. Leveraging my knowledge of the Unity game engine, I structured and optimized the tracks to ensure smooth in-game implementation and seamless integration within the gameplay flow. For portfolio purposes, I am sharing the Main Menu theme here. The complete set of tracks is available on my Upwork profile for those interested in exploring the full soundtrack.

Education

Composer for Film Scoring at Saint Louis College of Music
September 1, 2023 - June 10, 2027

Qualifications

Unity - Essential Pathway Certified
February 1, 2025 - February 12, 2025
Completion of the Unity Essential Pathway, covering the fundamental principles of real-time development in Unity. The program included core concepts such as scene creation, GameObjects and components, scripting basics in C#, physics, UI systems, and project structure. This certification strengthened my understanding of game engine workflows and provided a solid technical foundation for implementing interactive and adaptive audio within game environments.
Unity - Junior Programmer Certified
June 1, 2025 - July 13, 2025
Completion of the Unity Junior Programmer Pathway, focused on C# scripting and core gameplay systems development. The program covered object-oriented programming principles, game mechanics implementation, data management, debugging, and performance optimization within Unity. This certification enhanced my ability to prototype interactive systems and strengthened my technical skills in implementing adaptive audio and gameplay-driven music logic inside game environments.

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Dynamic Game Audio - Unity + FMOD | John Lemon Demo Game

    created an adaptive music system for the Unity game John Lemon Demo, implementing all original music and sound design from scratch.
    The system was built in FMOD, enabling real-time responses to player actions with:

    • Dynamic victory and defeat music states.
    • Real-time intensity and harmonic variations.
    • Randomized background sound effects.
    • Modular composition for seamless looping.

    This project showcases both musical composition and technical implementation, highlighting interactive audio in a gameplay context.

    Youtube Link:

    paper Interstellar - Docking Scene Rescored

    Personal rescore of the docking scene from Interstellar, reimagined through a completely different emotional perspective.

    Rather than recreating the intensity and propulsion of the original score, I chose to reinterpret the scene by shifting its emotional center, focusing on heroic tension, spatial isolation, and controlled instability.

    The goal was to explore how music alone can redefine pacing, perception of risk, and emotional alignment within an already iconic cinematic moment.

    This project reflects my interest in narrative-driven composition and in reshaping storytelling through musical perspective.

    YouTube Link:

    paper A God Defeated by a Man - Epic Cinematic Orchestra

    Original orchestral composition inspired by the legendary battle between David and Goliath. The piece explores contrast, tension, and dramatic escalation, musically portraying the imbalance of power between the two figures and the psychological intensity of the confrontation.

    Through dynamic development, thematic opposition, and evolving orchestration, the composition aims to capture both vulnerability and strength, building toward a decisive and cathartic climax.

    YouTube Link: