Looking for design that pops — or simply someone who understands space and delivers clean results? I’m an Interior Architect with experience in both concept design and technical execution. I work on architectural layouts, floor plans, sections, details, and high-quality visualizations, including renderings, collages, and VR showcases. My background also includes 3D modeling, asset creation, game environment prototyping, and exhibition & scenography design. Clear communication, efficient workflow, and results you can rely on. Let’s turn your idea into a space that works — and stands out.

Lenard Augustin

Looking for design that pops — or simply someone who understands space and delivers clean results? I’m an Interior Architect with experience in both concept design and technical execution. I work on architectural layouts, floor plans, sections, details, and high-quality visualizations, including renderings, collages, and VR showcases. My background also includes 3D modeling, asset creation, game environment prototyping, and exhibition & scenography design. Clear communication, efficient workflow, and results you can rely on. Let’s turn your idea into a space that works — and stands out.

Available to hire

Looking for design that pops — or simply someone who understands space and delivers clean results?

I’m an Interior Architect with experience in both concept design and technical execution. I work on architectural layouts, floor plans, sections, details, and high-quality visualizations, including renderings, collages, and VR showcases.

My background also includes 3D modeling, asset creation, game environment prototyping, and exhibition &
scenography design.

Clear communication, efficient workflow, and results you can rely on.
Let’s turn your idea into a space that works — and stands out.

See more

Language

German
Fluent
Dutch
Beginner
Hebrew (modern)
Beginner
Arabic
Beginner
English
Advanced

Work Experience

Paramedic (Part-time) at Johanniter Unfallhilfe Stuttgart
January 1, 2022 - December 31, 2023
Part-time paramedic with ~20 hours per month; mobile medical support and patient assistance.
Volunteer at Mobile Vaccination Team Stuttgart
January 1, 2021 - December 31, 2021
Volunteer during Covid-19 vaccination campaigns.
Assistant Instructor at Wing Tsun EWTO Oberpleis
January 1, 2019 - December 31, 2019
Assistant instructor for kids aged 8-15 in Wing Tsun (Kung Fu).

Education

B.A. Interior Architecture at University of Applied Sciences, Stuttgart
September 1, 2021 - August 1, 2025
Erasmus Semester at Holon Institute for Technology, Tel Aviv, Israel
January 11, 2030 - February 18, 2026
Game Design (2 semesters) at Macromedia Academy Stuttgart, Germany
January 11, 2030 - February 18, 2026
German Abitur at Integrierte Gesamtschule Bonn-Beuel, Germany
January 11, 2030 - February 18, 2026
Voluntary Social Year (Paramedic) at Johanniter Unfallhilfe, Germany
January 11, 2030 - February 18, 2026

Qualifications

Paramedic Certification
January 11, 2030 - February 18, 2026
Driving License A1 / B / C1
January 11, 2030 - February 18, 2026

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Education
    uniE621 - Teaser - Passion Project Interior Render
    A small glimpse of an upcoming Rendering, purely done in Blender. The goal of this project was to create a realistic render in the shortest amount of time.
    uniE621 "Haus_Am_Hang" - A semesterproject
    The thumbnail of our Architectural Project. About a fully functional wooden house, Standing on a slope. This rendering showcased the interior of our little triangular shaped House. rendering Interior 3D Archviz
    uniE621 "Haus_Am_Hang" - Second Visualisation
    The followup on the rendering, a architectural illustration, how i imagined the house to look like from an architectural perspective. architectue
    uniE621 3D-Modeling-AI Workflow
    Unofficial 3D study inspired by mid-century modern seating design. This model was created as a non-commercial, educational exercise, exploring AI-assisted workflows (Hunyuan3D) combined with manual remesh and retexture processes for optimization in rendering and real-time applications such as video games. The work focuses on topology efficiency, material translation, and pipeline experimentation. Original design rights remain with their respective owners. designer designer