I’m an IT-literate, self-motivated game design enthusiast with a passion for creating engaging experiences. I enjoy learning and quickly adapting to new software used in game design, and I thrive both in team settings and when working independently. Throughout my university studies, I used a range of software tools to deliver projects, including Unreal, Unity, Maya, Blender, Substance Painter, and Mudbox. I am eager to contribute to a focused team, meet deadlines, and continue growing my skills in game design.
Throughout my studies and work, I’ve held roles that strengthened my collaboration and problem-solving abilities, and I’m excited to apply these experiences in a professional game design setting.
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