I’m a game developer with 4+ years of experience in Unity and Unreal Engine, specializing in rotorcraft flight modelling, game logic, AI, and multiplayer systems. I build for mobile and PC, focusing on performance, UI implementation, and end-to-end feature delivery. I’m a collaborative professional who excels as both an individual contributor and a team lead, delivering polished, immersive gameplay experiences through close collaboration with designers and engineers.

AKKIRAJU VENKATA SESHA MOHIT

I’m a game developer with 4+ years of experience in Unity and Unreal Engine, specializing in rotorcraft flight modelling, game logic, AI, and multiplayer systems. I build for mobile and PC, focusing on performance, UI implementation, and end-to-end feature delivery. I’m a collaborative professional who excels as both an individual contributor and a team lead, delivering polished, immersive gameplay experiences through close collaboration with designers and engineers.

Next availability:
June 2, 2026

I’m a game developer with 4+ years of experience in Unity and Unreal Engine, specializing in rotorcraft flight modelling, game logic, AI, and multiplayer systems. I build for mobile and PC, focusing on performance, UI implementation, and end-to-end feature delivery.

I’m a collaborative professional who excels as both an individual contributor and a team lead, delivering polished, immersive gameplay experiences through close collaboration with designers and engineers.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent
Telugu
Fluent
Hindi
Fluent

Work Experience

Unity Developer at I Threye Interactive
December 1, 2024 - Present
Specialising in rotorcraft flight modelling and in-flight HUD systems for simulation-focused projects using Unity and C#. Implement networked communication between subsystems to ensure reliable data sync and smooth multi-system integration. Collaborate with designers and engineers to validate flight behaviour against design specs and performance constraints.
Game Developer at Indian School of Business
July 1, 2024 - September 30, 2024
Sole developer for match-3 and 4-player puzzle games using Unity and C#, delivering complete playable prototypes. Integrated data collection for academic research, enabling analysis of player behaviour and learning outcomes. Managed the entire development lifecycle (design, implementation, testing, deployment), consistently meeting project timelines.
Co-Founder / Game Developer at GAMESTRS™
September 1, 2021 - September 1, 2022
Co-founded indie game studio and led a team of 4, planning sprints, delegating tasks, and reviewing builds to ship prototypes on schedule. Optimised game performance using Unity Engine tools, improving load times by about 25% and stabilising frame rate on target devices. Managed client communication and requirements, maintaining 100% satisfaction.
Junior Game Developer at iPApps Technologies Pvt. Ltd.
June 1, 2021 - August 31, 2021
Developed 2D and 3D video games for PC and mobile platforms using Unity 3D and C#. Collaborated with art, production, and programming teams to design and integrate innovative game elements. Optimised quality and performance, improving load times and enhancing overall player experience.
Game Developer at Stubborn Gaming Studios
September 1, 2020 - June 1, 2021
Implemented core game features and mechanics for hyper-casual mobile games in Unity and C#. Worked closely with design to align visual and interactive elements with the creative vision. Conducted user testing, analysed retention, and iterated on gameplay to improve player satisfaction.
Junior Unity Developer at Green Vision Solution
February 1, 2020 - September 1, 2020
Assisted in developing simulators of real-life gadgets for Indian Armed Forces training, focusing on accurate behaviour and UI integration. Integrated UI components for simulator applications, aligning with training requirements and usability standards. Collaborated with senior developers and subject-matter experts to refine physics behaviour and interactions.
Graphic Designer at Thync Solutions
November 1, 2017 - April 30, 2018
Created marketing and visual assets, improving brand consistency across client deliverables. Coordinated with clients and internal teams to deliver designs aligned with project requirements. Built foundational skills in composition, colour, and visual communication later applied to game UI and art feedback.

Education

Master’s Degree in Computer Games and Programming Skills (Dual Program: Unity & Unreal) at Universal Arts School, Valencia, Spain
January 1, 2022 - January 1, 2024
Bachelor of Fine Arts (BFA), Animation and Game Designing – First Class Distinction at Jawaharlal Nehru Architecture and Fine Arts University, Hyderabad, India
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more