Senior Unity Engineer with 10+ years of experience building production-ready games and interactive systems across mobile and PC platforms.
I specialize in mobile Unity (iOS / Android), modular gameplay architecture, performance optimization, and multiplayer client/server systems. I have led projects from prototype to store release, delivering stable, scalable, and maintainable code under real production constraints.
My expertise includes:
Unity 6 LTS & production pipelines
Mobile performance profiling (CPU, memory, build size)
Multiplayer architecture & state synchronization
Advanced gameplay systems & data-driven design
Custom Unity tools & editor extensions
AR Foundation / mobile integrations when required
I focus on reducing technical risk, structuring clean architectures, and delivering solutions aligned with business goals - not just features.
Available for technical prototypes, system architecture, production stabilization, and complex Unity implementations.
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