2-paragraph first-person bio, friendly tone

Ayomide Victor Awoyemi

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

English
Advanced
Yoruba
Fluent

Work Experience

Gameplay Programmer at Dimension11 Games (Legend of Orisha)
March 1, 2022 - November 4, 2025
Built and optimized combat, enemy AI, and level progression systems using Unreal Engine 4/5 (C++ & Blueprints). Partnered with designers to prototype and iterate on gameplay mechanics, improving iteration speed using in-editor tools and Blueprints. Led internal QA initiatives: established bug-tracking workflows and validated gameplay stability, reducing reported issues by ~30%. Contributed to cross-platform optimization, maintaining 60+ FPS on mid-range hardware.
Gameplay Engineer at Axxon Network
March 1, 2024 - March 1, 2024
Designed and implemented gameplay systems and back-end services (accounts, matchmaking, inventory, leaderboards) using Unreal Engine 5 and Azure PlayFab. Collaborated with designers and artists to prototype new gameplay features and ensure seamless integration of systems and visuals. Authored technical and design documentation to streamline cross-functional communication.
Gameplay Engineer at Axon Network
March 1, 2024 - March 1, 2024
Designed and implemented gameplay systems including accounts, matchmaking, inventory, and leaderboards using Unreal Engine 5 and backend services. Collaborated with designers to prototype features and iterated quickly using in-editor tools and Blueprints. Authored technical and design documentation to streamline cross-functional communication. Contributed to cross-platform optimization, maintaining 60+ FPS on mid-range hardware.
Gameplay Programmer at Hybrid
March 1, 2022 - November 4, 2025
Built and optimized combat, enemy AI, and level progression systems using Unreal Engine 4/5 (C++ & Blueprints). Partnered with designers to prototype features and accelerate iteration using in-editor tools. Led internal QA initiatives: established bug-tracking workflows and validated gameplay stability, reducing issues by ~30%. Contributed to cross-platform optimization, sustaining 60+ FPS on mid-range hardware.
Gameplay Programmer at Dimension 11 Games
March 1, 2022 - November 4, 2025
Built and optimized combat, enemy AI, and level progression systems using Unreal Engine 4/5 (C++ & Blueprints). Partnered with designers to prototype and iterate on gameplay mechanics, improving iteration speed using in-editor tools and blueprints. Led internal QA initiatives: established bug-tracking workflows and validated gameplay stability, reducing reported issues by ~30%. Contributed to cross-platform optimization, maintaining consistent 60+ FPS on mid-range hardware.
Gameplay Programmer at Legends of Orisha (Games)
March 1, 2022 - November 22, 2025
Built and optimized combat, enemy AI, and level progression systems using Unreal Engine 4/5 (C++ & Blueprints). Partnered with designers to prototype and iterate on gameplay mechanics, improving iteration speed using in-editor tools and blueprints. Led internal QA initiatives: established bug-tracking workflows and validated gameplay stability, reducing reported issues by ~30%. Contributed to cross-platform optimization, maintaining 60+ FPS on mid-range hardware.
Gameplay Programmer at Legend of Orisha
March 1, 2022 - November 22, 2025
Built and optimized combat, enemy AI, and level progression systems using Unreal Engine 4/5 (C++ & Blueprints). Partnered with designers to prototype and iterate on gameplay mechanics, improving iteration speed using in-editor tools and Blueprints. Led internal QA initiatives: established bug-tracking workflows and validated gameplay stability, reducing reported issues by approximately 30%. Contributed to cross-platform optimization, maintaining 60+ FPS on mid-range hardware.

Education

B.Sc. Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 4, 2025
B.Sc. Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 4, 2025
B.S. in Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 4, 2025
B.Sc. Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 4, 2025
B.Sc. Computer Engineering at Obafemi Awolowo University
January 1, 2020 - January 1, 2024
B.Sc. Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 22, 2025
B.Sc. Computer Engineering at Obafemi Awolowo University, Nigeria
January 11, 2030 - November 22, 2025

Qualifications

EA Software Engineering Virtual Experience
January 11, 2030 - November 4, 2025
EA Software Engineering Virtual Experience
January 1, 2024 - November 4, 2025
EA Software Engineering Virtual Experience
January 1, 2024 - November 4, 2025
EA Software Engineering Virtual Experience
January 1, 2024 - November 4, 2025
Electronic Arts Software Engineering Virtual Experience
March 1, 2024 - November 4, 2025
EA Software Engineering Virtual Experience
January 1, 2024 - November 22, 2025
EA Software Engineering Virtual Experience
January 1, 2024 - November 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education