aykutçaglaraydin
I’m a senior CGI artist based in Istanbul with over a decade of hands-on experience creating hard-surface 3D models, photoreal product visualizations, game assets, and high-fidelity CG assets.
About
I’m a senior CGI artist based in Istanbul with over a decade of hands-on experience creating hard-surface 3D models, photoreal product visualizations, game assets, and high-fidelity CG assets. I take projects end-to-end—from initial blockout through final photoreal renders—and I’m comfortable working toward real-time engine integration as well.
I also have strong leadership and production experience, having founded and run a studio and guided pipelines for international commercial brands. Whether it’s VR simulations, interactive asset validation in CryEngine, or coordinating milestones with specialized external talent, I enjoy turning complex technical requirements into clean, reliable, client-ready results.
- 12 years' experience
- Joined September 2024
Skills· 16
Languages
- TurkishFluent
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Gaming
- Computers & Electronics
- Professional Services
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Work experience· 9 roles
Led the 3D art department for the Black Diamond VR simulation project, delivering milestones on schedule across a 10-month production cycle. Conducted on-site field inspections and collaborated with mining engineers to translate complex industrial processes and technical data into interactive real-time VR simulation environments. Supervised art quality, defined asset pipeline guidelines, and modeled hard-surface and environment assets using Maya, 3ds Max, and Substance Painter. Directed enterprise VR demos and interactive proof-of-concepts for high-profile clients, including Turkish Airlines and Ziraat Bank. Integrated, optimized, and validated interactive 3D assets inside CryEngine to ensure peak VR performance and stable framerates.
Led the 3D art department in developing the Black Diamond VR simulation project, delivering all milestones across a 10-month production cycle. Conducted on-site field inspections and collaborated with mining engineers to translate complex industrial processes and technical data into interactive real-time VR environments. Supervised art quality, defined asset pipeline guidelines, and modeled critical hard-surface and environment assets using Maya, 3ds Max, and Substance Painter. Directed creation of enterprise VR demos and interactive proof-of-concepts for high-profile clients including Turkish Airlines and Ziraat Bank, and integrated/optimized assets in CryEngine for VR performance and stable framerates.
Led the 3D art department for the Black Diamond VR simulation project, delivering milestones across a 10-month production cycle. Conducted on-site field inspections and collaborated directly with mining engineers to translate complex industrial processes and technical data into interactive real-time VR simulation environments. Supervised art quality and defined asset pipeline guidelines, modeling and environment asset creation using Maya, 3ds Max, and Substance Painter. Directed creation of enterprise VR demos and interactive proof-of-concepts for high-profile clients (e.g., Turkish Airlines and Ziraat Bank). Integrated and optimized interactive 3D assets inside CryEngine to ensure peak VR performance and stable framerates.
Education· 5
Certifications and awards· 6
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