Hi, I’m Ayla Khoshaba, a Technical Artist focused on tools, shaders, and motion capture pipelines for games and cinematic production. I translate artistic intent into scalable, production-ready workflows, using Unreal Engine, Python, Blueprints, and data-driven pipelines to empower teams to iterate fast. I’m currently pursuing an MSc in Technical Art & Visual Effects at Abertay University, and I’ve built end-to-end capture pipelines with Vicon and Shōgun, debugged performance bottlenecks, and collaborated across disciplines to deliver polished visuals for both games and films.

Ayla Khoshaba

Hi, I’m Ayla Khoshaba, a Technical Artist focused on tools, shaders, and motion capture pipelines for games and cinematic production. I translate artistic intent into scalable, production-ready workflows, using Unreal Engine, Python, Blueprints, and data-driven pipelines to empower teams to iterate fast. I’m currently pursuing an MSc in Technical Art & Visual Effects at Abertay University, and I’ve built end-to-end capture pipelines with Vicon and Shōgun, debugged performance bottlenecks, and collaborated across disciplines to deliver polished visuals for both games and films.

Available to hire

Hi, I’m Ayla Khoshaba, a Technical Artist focused on tools, shaders, and motion capture pipelines for games and cinematic production. I translate artistic intent into scalable, production-ready workflows, using Unreal Engine, Python, Blueprints, and data-driven pipelines to empower teams to iterate fast.

I’m currently pursuing an MSc in Technical Art & Visual Effects at Abertay University, and I’ve built end-to-end capture pipelines with Vicon and Shōgun, debugged performance bottlenecks, and collaborated across disciplines to deliver polished visuals for both games and films.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Business Development Intern (Visual & Technical) at Silicon Valley Advantage (SVA)
January 1, 2024 - June 1, 2025
Designed and produced custom 2D and 3D visual assets, including animations, motion graphics, and presentation materials. Created visual explainers to communicate technical products and startup concepts to non-technical audiences. Designed graphics for and implemented a website showcasing the company portfolio, including a custom 3D animated header, and clarified offerings. Collaborated directly with leadership during partnership and advisory meetings, gaining exposure to cross-functional production pipelines.
Motion Capture Technician at Abertay University
September 1, 2025 - December 1, 2025
Operated Vicon motion capture hardware and Shogun software across multiple independent cinematic projects. Supported capture sessions, cleaned, refined, and retargeted motion data for use in Unreal Engine and DCCs. Collaborated with animation and technical teams to troubleshoot capture and retargeting issues and maintain consistency across tools and scenes.
Cinematographer (Virtual Production, Live Action, Lighting) at Abertay University
September 1, 2025 - December 1, 2025
Served as go-to cinematographer on multiple short-form cinematic projects. Operated cameras for virtual production stages and real-world locations, executing shot framing, camera movement, and composition in collaboration with directors and technical teams. Assisted with lighting setup and scene prep, ensuring visual continuity between physical capture and digital environments.
Animation Technical Lead at Loyola Marymount University
September 1, 2017 - May 1, 2020
Provided technical support for student productions, including 3D workflows, asset preparation, and troubleshooting. Assisted artists and faculty with pipeline issues across modeling, rendering, and post-production. Supported multiple short-form animation projects per year in a fast-paced academic production environment.
Technical Artist at "Murder Bots"
April 1, 2019 - May 1, 2020
Developed lighting, environments, and scene polish for a thesis game demo. Iterated on scenes based on peer and faculty feedback to improve visual clarity and performance. Collaborated cross-functionally with design and programming teams to align visuals with project requirements.
Technical Artist at Murder Bots (thesis project)
April 1, 2019 - May 1, 2020
Developed lighting, environments, and scene polish for a thesis game demo; iterated on scenes based on peer and faculty feedback, improving visual clarity and performance; collaborated cross-functionally with design and programming team members.

Education

MSc in Technical Art and Visual Effects at Abertay University
January 11, 2030 - August 1, 2026
B.A. in Animation at Loyola Marymount University
January 1, 2016 - January 1, 2021
A.A. Ceramic Arts at De Anza College
January 1, 2023 - January 1, 2025
MSc in Technical Art and Visual Effects at Abertay University, Dundee, Scotland, UK
January 11, 2030 - August 1, 2026
B.A. in Animation (Minor in Computer Science) at Loyola Marymount University, Los Angeles, CA, USA
January 1, 2016 - January 1, 2021
A.A. Ceramic Arts at De Anza College, San Mateo, CA, USA
January 1, 2023 - January 1, 2025
MSc in Technical Art and Visual Effects at Abertay University
January 11, 2030 - August 1, 2026
B.A. in Animation at Loyola Marymount University
January 1, 2016 - January 1, 2021
A.A. Ceramic Arts at De Anza College
January 1, 2023 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services