Architecture Visualisation Porfolio: _Website not available. Sign in: https://www.twine.net/signup_ I am a creative tech artist specializing in Architecture visualisation and real-time environments, 3D modeling, lighting, and VFX for games, VR/AR, and interactive media. I enjoy collaborating across art and engineering teams to deliver visually rich, performant assets and immersive experiences while optimizing pipelines and tooling. Game Art Portfolio: _Website not available. Sign in: https://www.twine.net/signup_/azeria3d I’ve led art direction on game jam projects, built optimized digital twins and metaverse environments using Unreal Engine and Cesium, and partnered with developers to explore cutting-edge VR/AR tech. I’m passionate about mentoring others, pushing visual quality within real-time constraints, and continuously expanding my toolkit with new tools and techniques.

Vivek Raj

PRO

Architecture Visualisation Porfolio: _Website not available. Sign in: https://www.twine.net/signup_ I am a creative tech artist specializing in Architecture visualisation and real-time environments, 3D modeling, lighting, and VFX for games, VR/AR, and interactive media. I enjoy collaborating across art and engineering teams to deliver visually rich, performant assets and immersive experiences while optimizing pipelines and tooling. Game Art Portfolio: _Website not available. Sign in: https://www.twine.net/signup_/azeria3d I’ve led art direction on game jam projects, built optimized digital twins and metaverse environments using Unreal Engine and Cesium, and partnered with developers to explore cutting-edge VR/AR tech. I’m passionate about mentoring others, pushing visual quality within real-time constraints, and continuously expanding my toolkit with new tools and techniques.

Available to hire

Architecture Visualisation Porfolio: Website not available. Sign in: https://www.twine.net/signup

I am a creative tech artist specializing in Architecture visualisation and real-time environments, 3D modeling, lighting, and VFX for games, VR/AR, and interactive media. I enjoy collaborating across art and engineering teams to deliver visually rich, performant assets and immersive experiences while optimizing pipelines and tooling.

Game Art Portfolio: Website not available. Sign in: https://www.twine.net/signup/azeria3d

I’ve led art direction on game jam projects, built optimized digital twins and metaverse environments using Unreal Engine and Cesium, and partnered with developers to explore cutting-edge VR/AR tech. I’m passionate about mentoring others, pushing visual quality within real-time constraints, and continuously expanding my toolkit with new tools and techniques.

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Language

English
Fluent
Hindi
Fluent
Malayalam
Fluent
Tamil
Fluent

Work Experience

Freelance Technical Artist at Aristocrat Interactive
March 1, 2024 - Present
Evaluated game assets under the Technical Director to assess and optimize game design files for the web, ensuring 100% smooth performance and visual consistency. Profiled and implemented solutions for improving asset efficiency by up to 25% without sacrificing artistic vision or exceeding technical limits. Collaborated between the Art and Engineering teams to troubleshoot and resolve technical difficulties.
3D Modelling & Texturing Artist (Tech Product) at SquareYards
March 1, 2021 - June 12, 2022
Assistant Lead for the Art & Tech Team and developed optimized digital twins and metaverse environments using Unreal Engine and Cesium datasets. Partnered with Epic Games to explore and implement cutting-edge VR/AR technologies. Created 360° virtual tours and immersive VR walkthroughs for real estate projects to achieve a 30% boost in client engagement and product sales. Supported the developers to create new Unreal tools, troubleshoot pipeline issues, and improve asset import/export reliability.
Junior 3D Artist at RenderPub
February 1, 2020 - February 1, 2021
Designed and lit multiple real-time environments from scratch, including modeling, texturing, lighting, sound integration, and motion. Collaborated with developers to identify bottlenecks and enhance content quality, achieving noticeable improvements in render times. Coordinated with the CEO & CTO to break down projects and align project goals with deliverables.
Animation Designer at Focus CWS
May 6, 2019 - June 12, 2019
Developed creative design for marketing packages, including print materials, brochures, banners, and signs. Combined technical and artistic abilities to accomplish challenging animation objectives. Collaborated with illustrators and designers to analyse project objectives, specifications, and deadlines.

Education

Master's degree in Games Art & Design at University of Hertfordshire
September 12, 2022 - September 12, 2023
Specialized in Environment art, Visual effects and Real-time Rendering.
BSc Multimedia & Animation at Vellore Institute of Technology
July 1, 2017 - September 1, 2020
Coursework: Game Development, Virtual Reality, Game Programming, Graphic Design, 2D/3D Animation. Technical Head & Board Member – VIT Animation Club.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet