Frontend developer with 3 years of experience building SaaS and B2B products for US/EU clients. I focus on applications where state is shared between client and server—real-time updates, role-based access, and performance for large datasets.
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- 33 events grounded in local everyday life (toi, Dordoi bazaar, marshrutkas, Issyk-Kul)
- a “Monthly Budget” mini-game, where the first salary never covers everything
- time skips between seasons, where savings grow with compound interest and debts grow faster
- 10 endings (life archetypes) and 12 knowledge cards collected across multiple playthroughs
- up to 3 parallel lives and a comparison screen showing where the roads diverged
A mobile-first life simulation game about growing up in Kyrgyzstan. “Tagdyr” means “destiny” in Kyrgyz. The player leads a character from high-school graduation to adulthood through 5 seasons of life, making choices in a swipe-card format inspired by Reigns and BitLife.
The key idea of the project is that financial literacy is built into the mechanics instead of being taught. Every decision a family toi, a trip to Dordoi, a marshrutka fare, a loan taken “just this once” quietly shifts money, energy, mood and relationships, and the lesson arrives years later as a consequence rather than as a lecture.
The game includes:
On the engineering side, the game is fully playable as a guest with no account, and syncs to the server once you sign in. The client runs a deterministic seeded simulation (one seed one run, so reloading the page cannot re-roll the dice), while the backend stores the results and replays the season server-side to verify them. The interface is internationalized for Russian, Kyrgyz and English.
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