I am a self-taught Unreal Engine developer and 3D artist with 5 years of hands-on production experience across gameplay programming, multiplayer systems, UI/HUD implementation, environment creation, backend integration, and deployment workflows. I'm especially proud of building a solo multiplayer shooter prototype in Unreal Engine 5.6 from concept to playable release, combining original 3D content, C++ gameplay systems, online features, mobile optimization, and dedicated server deployment.

Bahaa Abo Hala

I am a self-taught Unreal Engine developer and 3D artist with 5 years of hands-on production experience across gameplay programming, multiplayer systems, UI/HUD implementation, environment creation, backend integration, and deployment workflows. I'm especially proud of building a solo multiplayer shooter prototype in Unreal Engine 5.6 from concept to playable release, combining original 3D content, C++ gameplay systems, online features, mobile optimization, and dedicated server deployment.

Available to hire

I am a self-taught Unreal Engine developer and 3D artist with 5 years of hands-on production experience across gameplay programming, multiplayer systems, UI/HUD implementation, environment creation, backend integration, and deployment workflows.

I’m especially proud of building a solo multiplayer shooter prototype in Unreal Engine 5.6 from concept to playable release, combining original 3D content, C++ gameplay systems, online features, mobile optimization, and dedicated server deployment.

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Work Experience

Independent Game Developer at Self-Directed / Independent
January 1, 2021 - Present
Developed complete playable features independently across art, gameplay, networking, UI, optimization, backend logic, and deployment. Built a solo multiplayer shooter prototype in Unreal Engine 5.6, including gameplay systems, online features, and dedicated server deployment.
Independent Game Developer at Self-Directed / Independent Projects
January 1, 2021 - Present
Independent game development and self-directed learning focused on Unreal Engine 5 development, 3D art creation, gameplay systems, UI/HUD, networking, and deployment. Led end-to-end production of a solo multiplayer shooter prototype (PowerField FrontLine) from concept to playable release, implementing C++ and Blueprint gameplay, EOS-based lobby and voice chat, and Edgegap-based server deployment. Created maps and characters in Blender, optimized assets for mobile performance, and built responsive HUDs with timers, scores, and touch/gyroscope controls.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment