I’m Brady Hoyt, a 3D digital designer with hands-on experience creating hard-surface and low-poly assets for game engines, software pipelines, and AR environments. I’ve worked on 3D and 2D asset production with a strong focus on optimization, clean UVs, texturing, and delivering finished, production-ready models.
Alongside asset creation, I’ve supported animation and integration workflows, and I’ve gained mentoring experience through my current 3D modeling role, where I help train interns and contribute to project development from start to finish. I enjoy structured, detail-oriented work and I’m motivated to keep growing across the full 3D production process—modeling, texturing, animation, compositing, and rendering.
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