I'm Ken Christiansen, a concept designer and illustrator with over 25 years creating content for entertainment industries, starting in video games and expanding into toy and media development. I've spent the last several years doing pre-visual development on brand projects for Hasbro and its licensing partners, (Star Wars, Marvel, GI Joe, Transformers) and I thrive in both team environments and independent work, bringing hands-on experience in writing, brainstorming, and artwork to every project. My video game credits include more than 35 published video game titles for Nintendo, Disney, Activision, Hasbro, IDW, Universal, Warner Bros., and others. Notable projects include Transformers video games and Transformers film/TV work, with current reveals like Star Wars Vintage Collection Mos Eisley Cantina HasLab and GI Joe Classified Rattler and Snowcat HasLabs, reflecting my focus on turning bold ideas into compelling visuals that resonate with fans and partners.

Ken Christiansen

I'm Ken Christiansen, a concept designer and illustrator with over 25 years creating content for entertainment industries, starting in video games and expanding into toy and media development. I've spent the last several years doing pre-visual development on brand projects for Hasbro and its licensing partners, (Star Wars, Marvel, GI Joe, Transformers) and I thrive in both team environments and independent work, bringing hands-on experience in writing, brainstorming, and artwork to every project. My video game credits include more than 35 published video game titles for Nintendo, Disney, Activision, Hasbro, IDW, Universal, Warner Bros., and others. Notable projects include Transformers video games and Transformers film/TV work, with current reveals like Star Wars Vintage Collection Mos Eisley Cantina HasLab and GI Joe Classified Rattler and Snowcat HasLabs, reflecting my focus on turning bold ideas into compelling visuals that resonate with fans and partners.

Available to hire

I’m Ken Christiansen, a concept designer and illustrator with over 25 years creating content for entertainment industries, starting in video games and expanding into toy and media development. I’ve spent the last several years doing pre-visual development on brand projects for Hasbro and its licensing partners, (Star Wars, Marvel, GI Joe, Transformers) and I thrive in both team environments and independent work, bringing hands-on experience in writing, brainstorming, and artwork to every project.

My video game credits include more than 35 published video game titles for Nintendo, Disney, Activision, Hasbro, IDW, Universal, Warner Bros., and others. Notable projects include Transformers video games and Transformers film/TV work, with current reveals like Star Wars Vintage Collection Mos Eisley Cantina HasLab and GI Joe Classified Rattler and Snowcat HasLabs, reflecting my focus on turning bold ideas into compelling visuals that resonate with fans and partners.

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Language

English
Fluent

Work Experience

Concept Designer/Illustrator at Bad Flip Productions/ Self
October 1, 2004 - Present
Concept Artist and Illustrator for video games, tv/film, comic books, gaming, publishing, packaging, and toy development. Notable Projects: Transformers Video Games, Transformers Film and TV Projects – Current reveals Include the Star Wars Vintage Collection Mos Eisley Cantina HasLab, GI JOE Classified Rattler and Snowcat HasLabs.
Senior Artist at Buena Vista Games / Disney Interactive
November 1, 2000 - October 1, 2004
Concept art and Art Direction, for Disney video games, live action and animated properties, and created new intellectual properties for the company. Notable projects: Atlantis, Finding Nemo, Kingdom Hearts
Concept Art Lead at Nintendo Software Technology
January 1, 1999 - November 1, 2000
Concept Designer for NST video games, also ran the Concept Art Department. Notable Projects: Ridge Racer 64, Crystalis GBC, Wave Race: Blue Storm
Concept Artist at Big Bang Software
February 1, 1997 - October 1, 1999
Concept artist for company ’s project development. Notable Projects: Lode Runner 3D

Education

BA of Fine Arts, Illustration at Cornish College of the Arts
January 11, 2030 - January 1, 1997

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services