A roguelite auto-battler where players build an army and choose their path one tile at a time. Every tile has different edges that change the outcome, directly shaping the player’s economy, army strength, and strategy. Features weapon-unit recruitment, synergy traits, skill trees, and multiple classes.
My Role: Solo Developer (In Active Production)
I am designing and programming this advanced system-heavy project from scratch, managing the live Steam store page, build cycles.
Technical Highlights:
• Data-Driven Architecture: Leveraged ScriptableObjects for modular unit stats, synergy traits, and dynamic upgrade trees.
• Edge-Matching Algorithm: Built a custom matrix system to calculate tile connections and economy modifiers.
• Technical Art: Created a unique look using custom Toon Shaders, outlines, and post-processing on top of 3D assets.
Steam Link : https://store.steampowered.com/app/4844070/Edge_Of_Fate
- Game Designer
- Game Developer


