Game Developer
I have approximately 2.5 years
of experience developing games using Unity and have actively published projects on platforms
such as itch.io, Google Play, and Steam.
One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used
Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics.
This project helped me gain strong experience in gameplay programming, system design, and
optimization for release.
In addition to my individual projects, I participated in the “Game and Application Academy,” where I
worked as part of a team to develop a game that reached the finals of the program. This
experience strengthened my teamwork, communication, and problem-solving skills within a
collaborative development environment.
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A grid-based roguelite deckbuilder where you search for hidden ships, earn gold after each battle, and buy unique cards with special abilities. Combine strategy, luck, and smart deckbuilding to survive increasingly difficult runs.
Game link - https://www.twine.net/signin
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