Game Developer I have approximately 2.5 years of experience developing games using Unity and have actively published projects on platforms such as itch.io, Google Play, and Steam. One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics. This project helped me gain strong experience in gameplay programming, system design, and optimization for release. In addition to my individual projects, I participated in the “Game and Application Academy,” where I worked as part of a team to develop a game that reached the finals of the program. This experience strengthened my teamwork, communication, and problem-solving skills within a collaborative development environment.

Bahadır Işık

Game Developer I have approximately 2.5 years of experience developing games using Unity and have actively published projects on platforms such as itch.io, Google Play, and Steam. One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics. This project helped me gain strong experience in gameplay programming, system design, and optimization for release. In addition to my individual projects, I participated in the “Game and Application Academy,” where I worked as part of a team to develop a game that reached the finals of the program. This experience strengthened my teamwork, communication, and problem-solving skills within a collaborative development environment.

Available to hire

Game Developer

I have approximately 2.5 years
of experience developing games using Unity and have actively published projects on platforms
such as itch.io, Google Play, and Steam.
One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used
Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics.
This project helped me gain strong experience in gameplay programming, system design, and
optimization for release.
In addition to my individual projects, I participated in the “Game and Application Academy,” where I
worked as part of a team to develop a game that reached the finals of the program. This
experience strengthened my teamwork, communication, and problem-solving skills within a
collaborative development environment.

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Experience Level

Expert
Expert
Intermediate

Language

Turkish
Fluent
English
Intermediate

Work Experience

Game Developer Intern at UDO
July 1, 2023 - August 1, 2023
Developed a game during internship using Unity and C#, implementing patterns such as Observer and Singleton; organized project structure with Scriptable Objects and data-driven design; included project on GitHub and linked Sink And Score – Rogue-lite Deckbuilder for Steam (PC).

Education

Bachelor of Science in Computer Engineering at Kocaeli University
January 1, 2019 - January 1, 2023

Qualifications

Unity Junior Programmer Badge
June 20, 2023 - June 21, 2023
https://drive.google.com/file/d/1_14J5khsUoLdgQ-oo80XvuvSxv9sIVMX/view
Game Development with Unity 3D
February 21, 2023 - February 22, 2023
https://drive.google.com/file/d/1V-1Avf-V6wqjSM3z40DeqLYzAlPrP49w/view
Introduction to Game Development with Unity
December 5, 2021 - December 6, 2021
https://drive.google.com/file/d/1eD7Ofn6bXqxX-QDDqT4HmHKQGRk6PmUc/view

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Edge Of Fate - Solo Developed Roguelite Auto Battler (Upcoming Steam)

    A roguelite auto-battler where players build an army and choose their path one tile at a time. Every tile has different edges that change the outcome, directly shaping the player’s economy, army strength, and strategy. Features weapon-unit recruitment, synergy traits, skill trees, and multiple classes.

    My Role: Solo Developer (In Active Production)
    I am designing and programming this advanced system-heavy project from scratch, managing the live Steam store page, build cycles.

    Technical Highlights:
    • Data-Driven Architecture: Leveraged ScriptableObjects for modular unit stats, synergy traits, and dynamic upgrade trees.
    • Edge-Matching Algorithm: Built a custom matrix system to calculate tile connections and economy modifiers.
    • Technical Art: Created a unique look using custom Toon Shaders, outlines, and post-processing on top of 3D assets.

    Steam Link : https://store.steampowered.com/app/4844070/Edge_Of_Fate

    Sink And Score - Solo Developed Roguelite Deckbuilder (Steam)

    A grid-based roguelite deckbuilder where you search for hidden ships, earn gold after each battle, and buy unique cards with special abilities. Combine strategy, luck, and smart deckbuilding to survive increasingly difficult runs.

    My Role: Solo Developer
    I developed and successfully published this commercial game on Steam entirely on my own, handling everything from architectural design to final production.

    • Data-Driven Deckbuilding: Built a scalable card system using Unity’s ScriptableObjects
    • Grid & UI Logic: Programmed a dynamic grid system with hidden ship logic, responsive UI for cards

    Steam - https://store.steampowered.com/app/3823830/Sink_And_Score/

    Itch.io Game Jam Projects

    A collection of games developed under strict time constraints for various Game Jams on Itch.io. These projects showcase my ability to design, code, and polish functional games rapidly from scratch.

    Key Takeaways for Clients:
    • High-Speed Prototyping: Proven ability to turn complex concepts into working MVPs (Minimum Viable Products) within hours.
    • Time & Scope Management: Experienced in prioritizing core mechanics and managing tight deadlines without compromising game feel.
    • Agile Coding: Wrote lightweight C# code and utilized ScriptableObjects to ensure quick balancing and zero game-breaking bugs.
    • Instant Visual Polish: Used custom shaders, lighting, and post-processing to achieve a cohesive art style under pressure.

    Itch io link - https://www.twine.net/signin

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