Game Developer I have approximately 2.5 years of experience developing games using Unity and have actively published projects on platforms such as itch.io, Google Play, and Steam. One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics. This project helped me gain strong experience in gameplay programming, system design, and optimization for release. In addition to my individual projects, I participated in the “Game and Application Academy,” where I worked as part of a team to develop a game that reached the finals of the program. This experience strengthened my teamwork, communication, and problem-solving skills within a collaborative development environment.

Bahadır Işık

Game Developer I have approximately 2.5 years of experience developing games using Unity and have actively published projects on platforms such as itch.io, Google Play, and Steam. One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics. This project helped me gain strong experience in gameplay programming, system design, and optimization for release. In addition to my individual projects, I participated in the “Game and Application Academy,” where I worked as part of a team to develop a game that reached the finals of the program. This experience strengthened my teamwork, communication, and problem-solving skills within a collaborative development environment.

Available to hire

Game Developer

I have approximately 2.5 years
of experience developing games using Unity and have actively published projects on platforms
such as itch.io, Google Play, and Steam.
One of my published Steam games is a rogue-lite deckbuilder game, where I extensively used
Scriptable Objects and event-driven systems to create flexible and modular gameplay mechanics.
This project helped me gain strong experience in gameplay programming, system design, and
optimization for release.
In addition to my individual projects, I participated in the “Game and Application Academy,” where I
worked as part of a team to develop a game that reached the finals of the program. This
experience strengthened my teamwork, communication, and problem-solving skills within a
collaborative development environment.

See more

Experience Level

Expert
Expert
Intermediate

Language

Turkish
Fluent
English
Intermediate

Work Experience

Game Developer Intern at UDO
July 1, 2023 - August 1, 2023
Developed a game during internship using Unity and C#, implementing patterns such as Observer and Singleton; organized project structure with Scriptable Objects and data-driven design; included project on GitHub and linked Sink And Score – Rogue-lite Deckbuilder for Steam (PC).

Education

Bachelor of Science in Computer Engineering at Kocaeli University
January 1, 2019 - January 1, 2023

Qualifications

Unity Junior Programmer Badge
June 20, 2023 - June 21, 2023
https://drive.google.com/file/d/1_14J5khsUoLdgQ-oo80XvuvSxv9sIVMX/view
Game Development with Unity 3D
February 21, 2023 - February 22, 2023
https://drive.google.com/file/d/1V-1Avf-V6wqjSM3z40DeqLYzAlPrP49w/view
Introduction to Game Development with Unity
December 5, 2021 - December 6, 2021
https://drive.google.com/file/d/1eD7Ofn6bXqxX-QDDqT4HmHKQGRk6PmUc/view

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Sink And Score - Rogue-lite Deckbuilder (STEAM)

    A grid-based roguelite deckbuilder where you search for hidden ships, earn gold after each battle, and buy unique cards with special abilities. Combine strategy, luck, and smart deckbuilding to survive increasingly difficult runs.

    Game link - https://www.twine.net/signin

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer today.