Technical-minded 3D Generalist and Technical Artist with strong experience at the intersection of art technology, and real-time engines. My background spans R&D, pipeline development, and interactive system design, supporting artists and developers by optimizing workflows and bridging creative and technical requirements.
I have extensive experience with Unreal Engine and Unity, complemented by scripting skills in Python and C#, and advanced use of Houdini, Blender, and Maya. My work includes pipeline automation, technical troubleshooting, real-time environment optimization, and the development of interactive and touchscreen-based applications.
I have also worked as a Unity and Unreal Engine instructor, delivering technical training on real-time rendering, Blueprint workflows, and engine integration. I thrive in problem-solving roles, enjoy optimizing production pipelines, and excel in environments where technical depth and creative collaboration are equally essential.
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