I’m a versatile software developer with hands-on experience in various domains, including game development, systems programming, and mobile applications. I thrive on creating solutions that are both efficient and functional, and I’m deeply passionate about clean code and performance-aware design.
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A solo-developed 2D Metroidvania built in Unity over roughly eight months, released on itch.io as a university final project.
The thesis frames Divine Harvest as an end-to-end architecture problem: persistent world state, ability-gated progression, AI encounters, secure saves, input abstraction, and narrative branching all have to survive constant scene transitions.
More on my website: https://www.twine.net/signin
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