I’m Brandon Bailie, a Senior Animator with 15+ years of professional experience using Maya, 3DS Max, MotionBuilder, and facial mocap workflows, and I’ve also developed custom animation systems in production environments. I’ve spent the last several years deepening my work in Unreal Engine 5 and MetaHuman, bringing characters and complex animation sequences to life with strong collaboration across departments.
Most recently, I worked as a Senior Animator at Crystal Dynamics on Tomb Raider - Catalyst, developing highly complex Unreal systems and animation sequences while partnering closely with my Lead, Director, and internal teams to help finalize work to production standards. Earlier, I contributed to Marvel’s Avengers across both cinematics and gameplay, and I’ve also delivered crowd and character animation work for TV and game projects at studios including Bardel Entertainment, Mainframe Studios, and Sony Interactive Entertainment.
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