I’m Brandon Bailie, a Senior Animator with 15+ years of professional experience using Maya, 3DS Max, MotionBuilder, and facial mocap workflows, and I’ve also developed custom animation systems in production environments. I’ve spent the last several years deepening my work in Unreal Engine 5 and MetaHuman, bringing characters and complex animation sequences to life with strong collaboration across departments. Most recently, I worked as a Senior Animator at Crystal Dynamics on Tomb Raider - Catalyst, developing highly complex Unreal systems and animation sequences while partnering closely with my Lead, Director, and internal teams to help finalize work to production standards. Earlier, I contributed to Marvel’s Avengers across both cinematics and gameplay, and I’ve also delivered crowd and character animation work for TV and game projects at studios including Bardel Entertainment, Mainframe Studios, and Sony Interactive Entertainment.

Brandon Bailie

I’m Brandon Bailie, a Senior Animator with 15+ years of professional experience using Maya, 3DS Max, MotionBuilder, and facial mocap workflows, and I’ve also developed custom animation systems in production environments. I’ve spent the last several years deepening my work in Unreal Engine 5 and MetaHuman, bringing characters and complex animation sequences to life with strong collaboration across departments. Most recently, I worked as a Senior Animator at Crystal Dynamics on Tomb Raider - Catalyst, developing highly complex Unreal systems and animation sequences while partnering closely with my Lead, Director, and internal teams to help finalize work to production standards. Earlier, I contributed to Marvel’s Avengers across both cinematics and gameplay, and I’ve also delivered crowd and character animation work for TV and game projects at studios including Bardel Entertainment, Mainframe Studios, and Sony Interactive Entertainment.

Available to hire

I’m Brandon Bailie, a Senior Animator with 15+ years of professional experience using Maya, 3DS Max, MotionBuilder, and facial mocap workflows, and I’ve also developed custom animation systems in production environments. I’ve spent the last several years deepening my work in Unreal Engine 5 and MetaHuman, bringing characters and complex animation sequences to life with strong collaboration across departments.

Most recently, I worked as a Senior Animator at Crystal Dynamics on Tomb Raider - Catalyst, developing highly complex Unreal systems and animation sequences while partnering closely with my Lead, Director, and internal teams to help finalize work to production standards. Earlier, I contributed to Marvel’s Avengers across both cinematics and gameplay, and I’ve also delivered crowd and character animation work for TV and game projects at studios including Bardel Entertainment, Mainframe Studios, and Sony Interactive Entertainment.

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Language

English
Fluent

Work Experience

Senior Animator at Crystal Dynamics
June 1, 2025 - March 31, 2026
Developed highly complex animation sequences and new Unreal Engine systems, collaborating with multiple departments for troubleshooting and finalization. Worked closely with the Lead, Director, and HR on updating internal promotions documentation while continuing production work on Tomb Raider - Catalyst.
Animator at Crystal Dynamics
June 1, 2022 - June 1, 2025
Worked on Tomb Raider - Catalyst, animating in Maya and testing/validating animation in Unreal Engine 5 to support final in-engine playback and gameplay needs.
Animator at Crystal Dynamics
October 1, 2019 - March 31, 2022
Contributed to Marvel’s Avengers across cinematics and gameplay animation. Worked with the lead and director on critical campaign storyline scenes and animated gameplay finishers and locomotion for human enemies in the Wakanda Expansion DLC.
Senior Animator at Mainframe Studios
September 1, 2018 - October 1, 2019
Built animation libraries, workflows, and pipelines while maintaining consistency with director notes. Projects included Barbie Dreamhouse Adventures - Season 2 and Ratchet & Clank - Life of Pie (TV Pilot).
Animator at Bardel Entertainment
September 1, 2018 - October 1, 2019
Animated on Teenage Mutant Ninja Turtles Season 5. Solved new systems for larger crowds, including shots featuring multiple or all turtles, and supported a crossover with the 90’s versions of TMNT.
Animator at Mainframe Studios
April 1, 2017 - September 1, 2018
Animated on Barbie: Dolphin Magic and Barbie Dreamhouse Adventures, supporting feature and series production workflows.
Animator at Sony Interactive Entertainment
June 1, 2016 - October 1, 2019
Animated on Knack 2. Worked in Autodesk Maya and a proprietary facial mocap software to support character facial animation production.

Education

Bachelor of Science at Southern Adventist University
August 21, 2006 - December 10, 2010
BS in Computer Animation
B.S. in Computer Animation at Southern Adventist University
January 11, 2030 - September 5, 2026

Qualifications

Animation Collaborative - Animation Demo & Lecture (Online Course)
January 11, 2030 - September 5, 2026
Layered approach to animating in Maya (Michal Makarewicz - Pixar)
January 11, 2030 - September 5, 2026

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Other
    Motion Graphics Reel - Brandon Bailie
    Music Video - iLL.Gates - Cthulhu Animated Logo - Mint Music Animated Logo - ProducerDojo Animated Logo - The Humanist Report (unofficial) Twitch Vancouver 3D asset for steaming Music Video - iLL.Gates - Unsung Heroes Animated Promo Poster - iLL.Gates & KJ Sawka (Pendulum) Bass Invaders Tour Animated Logo - iLL.Gates Animated Logo - Gary Vaynerchuk (unofficial) The Attack Intro Music Video - Khiva - Dead Silent Music Video - iLL.Gates - Cthulhu video animator videoeditor
    Animation Demo Reel
    Animator who has been working Professionally for over 13 years. Link to all of my Social Media Accounts: https://www.twine.net/signin animator video demoreel 3D 3Danimation 3DAnimator