Over a decade of experience in 3D animation dedicated to crafting believable, emotionally engaging character performances. Skilled in bringing semi-realistic humanoid characters to life through nuanced facial expressions, body language, and strong storytelling. Proficient in Blender, Maya, and Unreal Engine, with a deep understanding of anatomy, movement, and cinematic timing.
Work spans commercials, TV series, and game cinematics for international studios, including projects such as LEGO Friends, Lellobee, and EverMerge. Comfortable collaborating in fully remote teams, adapting quickly to feedback, and maintaining polish under tight deadlines.
Currently focused on expressive, dialogue-free storytelling where performance alone conveys emotion and intent—creating characters that resonate with audiences on a visual and emotional level.
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