I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player’s experience.
Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.
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