I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player's experience. Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.

Barnaby Bullock

I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player's experience. Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.

Available to hire

I am a passionate and dedicated graduate games designer with a strong academic foundation and hands-on experience in various aspects of game development. I am particularly drawn to combat design, level design, and world-building — and I love how these elements shape a player’s experience.

Inspired by studios such as id Software and Bethesda Game Studios, whose work on DOOM (2016) and DOOM Eternal sparked a long-standing passion for design in fast-paced, engaging gameplay mechanics. I am a confident communicator and collaborative team player with a keen eye for detail, strong problem-solving skills, and a natural curiosity for understanding what makes games fun and satisfying. Known for being analytical, enthusiastic, and quick to learn, with the flexibility to adapt to new tools, workflows, and team environments. I’m eager to contribute creative ideas and design expertise to exciting new projects and I’m willing to relocate for the right opportunity.

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Language

English
Fluent

Work Experience

Customer Service Team Member at Greggs
August 18, 2024 - Present
Sales Representative at Wine and Cheese Bar
March 1, 2024 - April 20, 2024
Sales Representative at Renufs Wine and Cheese Bar
April 22, 2024 - May 20, 2024
Engaged customers, supported sales, and delivered excellent service during a temporary placement.
Front of House Staff at Renu's Wine and Cheese Bar
March 1, 2024 - April 20, 2024
Greeting customers, taking orders, serving food and beverages, and operating POS systems.
Fast-track
April 22, 2024 - May 20, 2024
Participated in a fast-track program supporting onboarding tasks and team integration.

Education

BA in Games Design at Bournemouth University
January 1, 2019 - January 1, 2022
A Levels at Hereford Sixth Form College
January 1, 2017 - January 1, 2019
GCSEs at Brecon College
January 1, 2012 - January 1, 2017

Qualifications

GCSEs
January 11, 2030 - February 24, 2026
A-Levels
January 1, 2017 - January 1, 2019
BA in Games Design
January 1, 2019 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services