My name is Gaurang Baxi, and I’m a 3D artist and game designer from India.
I hold a BA (Hons) in Game Design and Production from Abertay University, Scotland, specialising in stylised character design, sculpting, PBR texturing, and game-ready pipelines using tools like Blender, ZBrush, Substance Painter, Unity, and Unreal Engine.
My core strengths include high-to-low poly workflows, retopology, UV mapping, material creation, and optimisation for polycounts, enabling visually engaging, gameplay-driven experiences. I have hands-on experience across full production pipelines—from concept to engine integration—combined with narrative design and presentations on gamification in healthcare.
Employment and project experience
3D Character Design Bootcamp The Vampires Manor
April 2025 - June 2025
Completed full stylized character production pipeline, sculpting and texturing polar bear cub variants for gothic fantasy style using Blender, ZBrush, Substance Painter, and Unreal Engine renders.
3D UI/UX Design Intern Unibeats
August 2024 - November 2024
Designed 3D concert stages in Blender with real-world lighting, created marketing visuals and event branding, and assisted UI/UX for the website.
3D Character Artist Eclectic Synthesis
May 2021 - October 2021
Produced animation-ready models in Maya and Blender, implemented retopology templates reducing workflow by 50%, and refined anatomy through sculpting
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