My name is Gaurang Baxi, and I'm a 3D artist and game designer from India. I hold a BA (Hons) in Game Design and Production from Abertay University, Scotland, specialising in stylised character design, sculpting, PBR texturing, and game-ready pipelines using tools like Blender, ZBrush, Substance Painter, Unity, and Unreal Engine. My core strengths include high-to-low poly workflows, retopology, UV mapping, material creation, and optimisation for polycounts, enabling visually engaging, gameplay-driven experiences. I have hands-on experience across full production pipelines—from concept to engine integration—combined with narrative design and presentations on gamification in healthcare. Employment and project experience 3D Character Design Bootcamp The Vampires Manor April 2025 - June 2025 Completed full stylized character production pipeline, sculpting and texturing polar bear cub variants for gothic fantasy style using Blender, ZBrush, Substance Painter, and Unreal Engine renders.​ 3D UI/UX Design Intern Unibeats August 2024 - November 2024 Designed 3D concert stages in Blender with real-world lighting, created marketing visuals and event branding, and assisted UI/UX for the website.​ 3D Character Artist Eclectic Synthesis May 2021 - October 2021 Produced animation-ready models in Maya and Blender, implemented retopology templates reducing workflow by 50%, and refined anatomy through sculpting

GAURANG BAXI

My name is Gaurang Baxi, and I'm a 3D artist and game designer from India. I hold a BA (Hons) in Game Design and Production from Abertay University, Scotland, specialising in stylised character design, sculpting, PBR texturing, and game-ready pipelines using tools like Blender, ZBrush, Substance Painter, Unity, and Unreal Engine. My core strengths include high-to-low poly workflows, retopology, UV mapping, material creation, and optimisation for polycounts, enabling visually engaging, gameplay-driven experiences. I have hands-on experience across full production pipelines—from concept to engine integration—combined with narrative design and presentations on gamification in healthcare. Employment and project experience 3D Character Design Bootcamp The Vampires Manor April 2025 - June 2025 Completed full stylized character production pipeline, sculpting and texturing polar bear cub variants for gothic fantasy style using Blender, ZBrush, Substance Painter, and Unreal Engine renders.​ 3D UI/UX Design Intern Unibeats August 2024 - November 2024 Designed 3D concert stages in Blender with real-world lighting, created marketing visuals and event branding, and assisted UI/UX for the website.​ 3D Character Artist Eclectic Synthesis May 2021 - October 2021 Produced animation-ready models in Maya and Blender, implemented retopology templates reducing workflow by 50%, and refined anatomy through sculpting

Available to hire

My name is Gaurang Baxi, and I’m a 3D artist and game designer from India.
I hold a BA (Hons) in Game Design and Production from Abertay University, Scotland, specialising in stylised character design, sculpting, PBR texturing, and game-ready pipelines using tools like Blender, ZBrush, Substance Painter, Unity, and Unreal Engine.

My core strengths include high-to-low poly workflows, retopology, UV mapping, material creation, and optimisation for polycounts, enabling visually engaging, gameplay-driven experiences. I have hands-on experience across full production pipelines—from concept to engine integration—combined with narrative design and presentations on gamification in healthcare.

Employment and project experience

3D Character Design Bootcamp The Vampires Manor
April 2025 - June 2025
Completed full stylized character production pipeline, sculpting and texturing polar bear cub variants for gothic fantasy style using Blender, ZBrush, Substance Painter, and Unreal Engine renders.​

3D UI/UX Design Intern Unibeats
August 2024 - November 2024
Designed 3D concert stages in Blender with real-world lighting, created marketing visuals and event branding, and assisted UI/UX for the website.​

3D Character Artist Eclectic Synthesis
May 2021 - October 2021
Produced animation-ready models in Maya and Blender, implemented retopology templates reducing workflow by 50%, and refined anatomy through sculpting

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Hindi
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

3D Character Design Bootcamp at The Vampire’s Manor
April 1, 2025 - June 1, 2025
Completed full stylized character production pipeline in a simulated studio environment. Sculpted, textured, and rendered two versions of a polar bear cub—“Unstained” and “Corrupted”—aligned with the game’s gothic fantasy art style.
3D & UI/UX Design Intern at Unibeats
August 1, 2024 - November 1, 2024
Designed concept stages for concerts in Blender, integrating real-world lighting references, and developed 3D elements for marketing visuals and event branding.
3D Character Artist at Eclectic Synthesis
May 1, 2021 - October 1, 2021
Produced animation-ready character models using Maya and Blender. Implemented retopology guidelines and base mesh templates, reducing workflow time by 50%.

Education

BA (Hons) Game Design and Production at Abertay University
January 1, 2019 - January 1, 2022
Executive Program in Entrepreneurship Development at IIT Delhi
January 1, 2023 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare