The Rectitude
Beci K
Published
0
A speculative sample scene written for a CRPG writing pitch — not a commissioned project. First mate Yara has just inherited command after half her crew, including her captain, were killed in a disaster during a prisoner transport. Idris, one of the “prisoners” now folded into her surviving crew, is the only one who can keep the ship’s reactor running. This scene shows a branching dialogue moment: how the player’s response shapes whether Idris starts to trust her.
#gamewriting #dialogue #narrativedesign #branchingnarrative