I’m a 2D animator and motion graphics professional with a producer’s mindset and a collaborator’s approach. I love bringing characters and stories to life through cut-out animation, motion graphics, and polished, deadline-driven production work—while keeping communication clear and timelines organized. Across studios and TV-style workflows, I’ve supported end-to-end production tasks like scene setup and continuity, shot tracking in ShotGrid, audio/video post assistance, and client-facing revisions. From rig-based character animation to explainer videos and trailer adaptations, I focus on efficient execution, consistent quality, and creative problem-solving in every pipeline I join.…

Rebeca Recoder

I’m a 2D animator and motion graphics professional with a producer’s mindset and a collaborator’s approach. I love bringing characters and stories to life through cut-out animation, motion graphics, and polished, deadline-driven production work—while keeping communication clear and timelines organized. Across studios and TV-style workflows, I’ve supported end-to-end production tasks like scene setup and continuity, shot tracking in ShotGrid, audio/video post assistance, and client-facing revisions. From rig-based character animation to explainer videos and trailer adaptations, I focus on efficient execution, consistent quality, and creative problem-solving in every pipeline I join.…

Available to hire

I’m a 2D animator and motion graphics professional with a producer’s mindset and a collaborator’s approach. I love bringing characters and stories to life through cut-out animation, motion graphics, and polished, deadline-driven production work—while keeping communication clear and timelines organized.

Across studios and TV-style workflows, I’ve supported end-to-end production tasks like scene setup and continuity, shot tracking in ShotGrid, audio/video post assistance, and client-facing revisions. From rig-based character animation to explainer videos and trailer adaptations, I focus on efficient execution, consistent quality, and creative problem-solving in every pipeline I join.

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Language

Spanish; Castilian
Advanced
English
Intermediate
French
Beginner

Work Experience

2D Animator at Demente Studios
February 1, 2026 - May 1, 2026
Cut-out animation for a Mexican TV series. Self-management of time and deliverables; produced anime-style motion graphics.
Production Assistant at Demente Studios
November 1, 2025 - January 1, 2026
Updated tasks in ShotGrid; requested and reviewed files. Sent general team communications and assisted during meetings by recording and taking notes; updated the project bible.
Motion Graphics Artist at Dingus & Sassy
September 1, 2025 - January 1, 2026
Conceptualized and developed motion graphics pieces from scratch. Produced explainer videos and supported audiovisual podcast editing and post-production for end-to-end audio-visual projects.
2D Character Animator at Demente Studios
April 1, 2025 - September 1, 2025
Created cut-out animation for a Mexican feature film. Delivered an average of ~5 seconds of polished animation per day; specialized in subtle and realistic character movement and applied animation economy techniques to meet strict deadlines.
Cinematic Animator at Space Boy
October 1, 2024 - August 1, 2024
Created cut-out animation for a video game and adapted simple storyboards for animation.
Motion Graphic / Animator at Toon Boom Motion Graphics
October 1, 2024 - April 1, 2025
Produced high-quality traditional animation and adapted Netflix trailers for regional markets, ensuring refined animations and effects aligned with brand standards. Navigated complex production pipelines for smooth execution of multiple projects.
Traditional Animator at Fotosintesis Media
September 1, 2024 - January 1, 2025
Worked on short-term projects including a collaboration with Free Fire (from rough to clean-up) and a confidential in-between project (from keys to in-betweens). Managed workflow independently to meet project requirements.
2D Animator at Demente Studios
November 1, 2023 - May 1, 2023
Contributed as an animator for the second season of City Island and Vida the vets shorts. Managed the full pipeline from scene setup to client corrections.
2D Character Animator at Team ToOn Studios
September 1, 2023 - November 1, 2023
Animated sequences for the second season of Tuttle Twins, achieving a production rate of ~55 seconds of animation per month. Worked with rigs and background animation as needed.
Tone Artist at Mighty Studios
July 1, 2023 - August 1, 2023
Added shadows and lights to animation and used nodes effectively to support the look and feel.
Scene Assembly at Ánima Estudios
February 1, 2023 - July 1, 2023
Ensured seamless scene continuity by assigning additional characters and meticulously preparing animation files. Prepared files for the animation department, communicated changes across departments, and handled problem-solving related to scene assembly.
Production Assistant at Ánima Estudios
February 1, 2023 - July 1, 2023
Developed work pipelines for the background character team to optimize resource allocation. Assisted and supervised artists to maintain art quality, facilitated documents/assets, and identified technical/creative challenges to find effective solutions.
2D Character Animator at Team ToOn Studios
October 1, 2022 - January 1, 2023
Animated using Harmony rigs and created a reusable library. Adapted seamlessly to client-specific animation styles and guidelines; used F-track for time management and maintained effective communication with production.
2D Character Animator at Demente Studios
July 1, 2022 - October 1, 2022
Handled complex rigs and multipane work in Harmony, adapting to animation style and client guidelines and enhancing appeal using acting techniques.

Education

Bachelor's Degree at Shepards 2025
January 1, 2016 - January 1, 2021
Diploma at Top Motion
January 1, 2019 - January 1, 2019
Diploma at Cinema Fantasma Ed u
January 1, 2019 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education