I have been working with Unity software since 2011, specifically focusing on VR/AR development starting in 2013 (when Oculus DK1 was released). I published several small VR games for Google Cardboard and Samsung Gear VR, then started Granite Top Games as a solo developer studio in 2017.
I worked freelance for several years, creating AR and VR product showcases and experiences. These VR showcases allowed companies to demonstrate large or location based products in VR at their trade show booth or sales demonstrations. I created custom assets based on the clients’ products and created custom interactive scenarios to demonstrate their products. Since then, I have solo developed and published 2 VR games independently on the Meta Quest store, Meta PC store, and Steam.
My skills include:
Unity Expertise, focusing on VR/AR development (writing C# scripts and the entire art pipeline)
Organizing/writing detailed design docs, feature and interaction descriptions for XR projects,
Designing high-level scene, prefab, and code architecture for maximum modularity and expandability,
Modifying/implementing scripts and components needed for XR interactions,
Creating and optimizing 3D assets for best performance for XR use,
UI/UX Design for simple and intuitive interactions
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