I am a first-class Games Technology graduate and software developer with a strong foundation in TypeScript, JavaScript, C++, Python, React, Node.js, and MongoDB. I enjoy solving complex problems, applying mathematical thinking to algorithms and optimisation, and building responsive, full-stack applications that are practical and user-friendly. My experience includes developing web-based game features, integrating APIs, and creating portfolio projects using the MERN stack.…

Benjamin Lane

I am a first-class Games Technology graduate and software developer with a strong foundation in TypeScript, JavaScript, C++, Python, React, Node.js, and MongoDB. I enjoy solving complex problems, applying mathematical thinking to algorithms and optimisation, and building responsive, full-stack applications that are practical and user-friendly. My experience includes developing web-based game features, integrating APIs, and creating portfolio projects using the MERN stack.…

Available to hire

I am a first-class Games Technology graduate and software developer with a strong foundation in TypeScript, JavaScript, C++, Python, React, Node.js, and MongoDB. I enjoy solving complex problems, applying mathematical thinking to algorithms and optimisation, and building responsive, full-stack applications that are practical and user-friendly. My experience includes developing web-based game features, integrating APIs, and creating portfolio projects using the MERN stack.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Beginner

Work Experience

Junior Developer at Light & Wonder
January 1, 2026 - May 1, 2026
Implemented frontend game logic and animations for web-based slot games using TypeScript. Developed clean, modular code to support readability and scalability. Collaborated with artists and designers to translate visual assets and gameplay concepts into interactive features. Integrated frontend systems with backend APIs to manage game state, player data, and gameplay events.

Education

Bachelor of Science in Games Technology at University of the West of England
August 1, 2022 - May 1, 2025
A-Level Studies at St Bede’s Catholic College
August 1, 2020 - June 1, 2022
GCSE Studies at Oasis Academy Brightstowe
August 1, 2015 - June 1, 2020

Qualifications

Bachelor of Science in Games Technology, First Class Honours
August 1, 2022 - May 1, 2025
A-Level Mathematics, A*
August 1, 2020 - June 1, 2022
A-Level Further Mathematics, A
August 1, 2020 - June 1, 2022
A-Level Computer Science, B
August 1, 2020 - June 1, 2022
GCSE Mathematics, 8
August 1, 2015 - June 1, 2020
GCSE Combined Science, 7-7
August 1, 2015 - June 1, 2020
GCSE Photography, 5
August 1, 2015 - June 1, 2020
GCSE Geography, 5
August 1, 2015 - June 1, 2020
GCSE English Literature, 4
August 1, 2015 - June 1, 2020
GCSE English Language, 4
August 1, 2015 - June 1, 2020
GCSE Spanish, 4
August 1, 2015 - June 1, 2020

Industry Experience

Gaming, Software & Internet, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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