Available to hire
I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.
I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
German
Advanced
Work Experience
Senior Software Engineer / Quality Lead at Halocline
January 1, 2023 - PresentDesigned complex features in C# and Unity across VR and desktop 3D applications; client-server communication with databases and cloud services via REST/JSON; led a code modernization initiative; refactored core parts to improve readability, scalability, and reduce technical debt; restructured core components to support automated testing and earlier bug discovery; directed pre-release testing cycles; authored comprehensive QA documentation; served as operational lead for QA team; acted as a bridge between engineering and QA to align goals and timelines.
VR Software Engineer at Salt & Pepper
January 1, 2020 - January 1, 2023Focused on feature development for one of the company’s core VR products, built in C#/Unity for immersive 3D CAD model analysis; collaborated with UX designers to prototype and refine interactions; turned finalized designs into production-ready features; expanded technical ownership over time and delivered increasingly complex multi-sprint user stories; led development as a key developer and contributed to building a new WPF launcher for the VR application.
Software Engineer at Salt & Pepper
January 1, 2018 - January 1, 2020Joined early in the life of a new product, rapidly implemented new features in C# / Unity; ensured code quality through merge reviews and best practices; maintained high frame rate and performance for VR experiences; participated in SCRUM ceremonies and Agile workflows; contributed to sprint planning and retrospectives; conducted testing and bug-fixing for regular product releases.
Intern / Master Thesis at University of Osnabrück
January 1, 2017 - January 1, 2018Developed prototypes to test and compare UX designs in VR, and worked on a novel method for leveraging the physics engine in Unity to aid in simulations of machinery and CAD models.
Education
MSc in Cognitive Science at University of Osnabrück
January 1, 2016 - January 1, 2018BA in Computer Science & Games Design (Honors) at University of Melbourne
January 1, 2009 - January 1, 2013Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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