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Benjamin Twist

Available to hire

I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.

About

I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.

I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.

  • 9 years' experience
  • Joined December 2025

Languages

  • EnglishFluent
  • GermanAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Senior Software Engineer / Quality Lead · HaloclineJan 2023 – Present · 3 yrs 11 mos

Designed complex features in C# and Unity across VR and desktop 3D applications; client-server communication with databases and cloud services via REST/JSON; led a code modernization initiative; refactored core parts to improve readability, scalability, and reduce technical debt; restructured core components to support automated testing and earlier bug discovery; directed pre-release testing cycles; authored comprehensive QA documentation; served as operational lead for QA team; acted as a bridge between engineering and QA to align goals and timelines.

VR Software Engineer · Salt & PepperJan 2020 – Jan 2023 · 3 yrs 1 mo

Focused on feature development for one of the company’s core VR products, built in C#/Unity for immersive 3D CAD model analysis; collaborated with UX designers to prototype and refine interactions; turned finalized designs into production-ready features; expanded technical ownership over time and delivered increasingly complex multi-sprint user stories; led development as a key developer and contributed to building a new WPF launcher for the VR application.

Software Engineer · Salt & PepperJan 2018 – Jan 2020 · 2 yrs 1 mo

Joined early in the life of a new product, rapidly implemented new features in C# / Unity; ensured code quality through merge reviews and best practices; maintained high frame rate and performance for VR experiences; participated in SCRUM ceremonies and Agile workflows; contributed to sprint planning and retrospectives; conducted testing and bug-fixing for regular product releases.

Intern / Master Thesis · University of OsnabrückJan 2017 – Jan 2018 · 1 yr 1 mo

Education

MSc in Cognitive Science · University of Osnabrück2016 – 2018
BA in Computer Science & Games Design (Honors) · University of Melbourne2009 – 2013

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