Benjamin Twist
I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.
About
I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.
I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.
- 9 years' experience
- Joined December 2025
Languages
- EnglishFluent
- GermanAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 4 roles
Designed complex features in C# and Unity across VR and desktop 3D applications; client-server communication with databases and cloud services via REST/JSON; led a code modernization initiative; refactored core parts to improve readability, scalability, and reduce technical debt; restructured core components to support automated testing and earlier bug discovery; directed pre-release testing cycles; authored comprehensive QA documentation; served as operational lead for QA team; acted as a bridge between engineering and QA to align goals and timelines.
Focused on feature development for one of the company’s core VR products, built in C#/Unity for immersive 3D CAD model analysis; collaborated with UX designers to prototype and refine interactions; turned finalized designs into production-ready features; expanded technical ownership over time and delivered increasingly complex multi-sprint user stories; led development as a key developer and contributed to building a new WPF launcher for the VR application.
Joined early in the life of a new product, rapidly implemented new features in C# / Unity; ensured code quality through merge reviews and best practices; maintained high frame rate and performance for VR experiences; participated in SCRUM ceremonies and Agile workflows; contributed to sprint planning and retrospectives; conducted testing and bug-fixing for regular product releases.
Education
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