I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing. I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.

Benjamin Twist

I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing. I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.

Available to hire

I have ten years of professional experience in developing games and game-adjacent software such as VR training simulators and VR tools for planning and manufacturing.

I have worked on the full product lifecycle many times, from early planning and refinement, through development, to testing and deployment.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
German
Advanced

Work Experience

Senior Software Engineer / Quality Lead at Halocline
January 1, 2023 - Present
Designed complex features in C# and Unity across VR and desktop 3D applications; client-server communication with databases and cloud services via REST/JSON; led a code modernization initiative; refactored core parts to improve readability, scalability, and reduce technical debt; restructured core components to support automated testing and earlier bug discovery; directed pre-release testing cycles; authored comprehensive QA documentation; served as operational lead for QA team; acted as a bridge between engineering and QA to align goals and timelines.
VR Software Engineer at Salt & Pepper
January 1, 2020 - January 1, 2023
Focused on feature development for one of the company’s core VR products, built in C#/Unity for immersive 3D CAD model analysis; collaborated with UX designers to prototype and refine interactions; turned finalized designs into production-ready features; expanded technical ownership over time and delivered increasingly complex multi-sprint user stories; led development as a key developer and contributed to building a new WPF launcher for the VR application.
Software Engineer at Salt & Pepper
January 1, 2018 - January 1, 2020
Joined early in the life of a new product, rapidly implemented new features in C# / Unity; ensured code quality through merge reviews and best practices; maintained high frame rate and performance for VR experiences; participated in SCRUM ceremonies and Agile workflows; contributed to sprint planning and retrospectives; conducted testing and bug-fixing for regular product releases.
Intern / Master Thesis at University of Osnabrück
January 1, 2017 - January 1, 2018
Developed prototypes to test and compare UX designs in VR, and worked on a novel method for leveraging the physics engine in Unity to aid in simulations of machinery and CAD models.

Education

MSc in Cognitive Science at University of Osnabrück
January 1, 2016 - January 1, 2018
BA in Computer Science & Games Design (Honors) at University of Melbourne
January 1, 2009 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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