Hi, I’m Ben V, a senior game play & AI engineer and designer based in Auckland, New Zealand. I bring ten years of cross-platform game development experience, delivering independently released titles and leading cross-functional teams through VR/AR projects. I’m passionate about building AI-driven systems and crafting intuitive experiences that scale across devices. I focus on a holistic, strategic technical approach, creating matched systems and agile workflows that empower end users and teammates alike. I thrive in cross-disciplinary environments, from VR training scenarios to immersive game worlds, with a strong emphasis on UX, usability heuristics, and cross-platform XR solutions.

Ben V

Hi, I’m Ben V, a senior game play & AI engineer and designer based in Auckland, New Zealand. I bring ten years of cross-platform game development experience, delivering independently released titles and leading cross-functional teams through VR/AR projects. I’m passionate about building AI-driven systems and crafting intuitive experiences that scale across devices. I focus on a holistic, strategic technical approach, creating matched systems and agile workflows that empower end users and teammates alike. I thrive in cross-disciplinary environments, from VR training scenarios to immersive game worlds, with a strong emphasis on UX, usability heuristics, and cross-platform XR solutions.

Available to hire

Hi, I’m Ben V, a senior game play & AI engineer and designer based in Auckland, New Zealand. I bring ten years of cross-platform game development experience, delivering independently released titles and leading cross-functional teams through VR/AR projects. I’m passionate about building AI-driven systems and crafting intuitive experiences that scale across devices.

I focus on a holistic, strategic technical approach, creating matched systems and agile workflows that empower end users and teammates alike. I thrive in cross-disciplinary environments, from VR training scenarios to immersive game worlds, with a strong emphasis on UX, usability heuristics, and cross-platform XR solutions.

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Language

English
Fluent

Work Experience

Gameplay & AI Engineer at Skills VR
January 1, 2025 - January 1, 2026
Developed cross-platform VR/AR gameplay and AI systems, delivering prototypes and features for immersive experiences.
Lead Application Development at E& I Services
January 1, 2022 - January 1, 2025
Led application development across multiple VR/AR projects, aligning technical solutions with product goals.
Lead Developer at VR Together
January 1, 2023 - January 1, 2025
Directed VR-focused development efforts, establishing architecture and pipelines for cross-team collaboration.
Gameplay Engineer at Hipster Whale
January 1, 2022 - January 1, 2023
Contributed gameplay systems and features for a VR/AR project during 2022–2023.
Prototyping & Technical Design at Skills VR
January 1, 2020 - January 1, 2022
Created technical prototypes and design documentation to explore new VR/AR concepts.
Game Team Manager at Joy Business Academy
January 1, 2017 - January 1, 2020
Led game development teams, coordinating milestones, resources, and cross-functional collaboration.
Gameplay Engineer at Scarlet City Studios
January 1, 2014 - January 1, 2017
Built core gameplay systems and iterated on player experiences for multiple titles.
UX Designer – Internship at Orion Health
January 1, 2012 - January 1, 2013
Assisted UX design efforts, contributing to user-centric interfaces and flows.

Education

Bachelor of Computing and Mathematical Science (First Class Honours) at University of Waikato
January 11, 2030 - January 1, 2014

Qualifications

First Class Honours
January 11, 2030 - January 1, 2014

Industry Experience

Gaming, Software & Internet, Media & Entertainment