I’m a versatile game developer and project manager with a passion for building end-to-end experiences. I’ve shipped browser and mobile Unity-based games, created 3D assets, and integrated backend services and APIs. Also I solo develope the cross-platform multiplayer game "Shout & Shoot", which is not released yet, but you can find on Steam. When I’m not coding, I enjoy UI/UX design in Photoshop, crafting shaders, and collaborating across multidisciplinary teams to deliver reliable releases. VFX is a big passion for me, it is clearly noticable on my games.

Bence Monostori

I’m a versatile game developer and project manager with a passion for building end-to-end experiences. I’ve shipped browser and mobile Unity-based games, created 3D assets, and integrated backend services and APIs. Also I solo develope the cross-platform multiplayer game "Shout & Shoot", which is not released yet, but you can find on Steam. When I’m not coding, I enjoy UI/UX design in Photoshop, crafting shaders, and collaborating across multidisciplinary teams to deliver reliable releases. VFX is a big passion for me, it is clearly noticable on my games.

Available to hire

I’m a versatile game developer and project manager with a passion for building end-to-end experiences. I’ve shipped browser and mobile Unity-based games, created 3D assets, and integrated backend services and APIs.

Also I solo develope the cross-platform multiplayer game “Shout & Shoot”, which is not released yet, but you can find on Steam.

When I’m not coding, I enjoy UI/UX design in Photoshop, crafting shaders, and collaborating across multidisciplinary teams to deliver reliable releases.

VFX is a big passion for me, it is clearly noticable on my games.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent
Hungarian
Fluent

Work Experience

Game Developer / Project Manager at Shout & Shoot
January 1, 2022 - Present
Led end-to-end game development and project management, coordinating cross-functional teams from prototyping to release. Built gameplay systems, assets, and tooling to support efficient delivery and iterative improvement.
Web3 and Frontend Developer at Miny ma Technologies
January 1, 2021 - January 1, 2021
Developed Web3-enabled frontend for browser/mobile games, integrated multiple ad/network platforms, and managed the full development lifecycle from prototyping to release.
DevOps Engineer Intern at Telekom HU
January 1, 2021 - January 1, 2021
Designed and shipped browser and Unity-based games; built and deployed mobile/PC games, owning the full development lifecycle from prototyping to release. Maintained Linux-based infrastructure and supported CI/CD workflows.

Education

Add your educational history here.

Qualifications

BSc in Computer Engineering
January 1, 2019 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services