I recently finished my Audio Production Bachelor’s at the SAE Institute Munich. I have been involved with audio since I was young. My first experiences in this field came through the event group at Raubling High School, where I initially supported various events with sound and lighting technology and later took over the student leadership role.
After that, I began my studies at the SAE Institute Munich, where I completed my Audio Engineering Diploma after various practical projects and three semesters. Until approximately March 2026, I am enrolled in the Top-Up Bachelor’s program, during which I have been focusing mainly on game audio and game music composition.
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This is a project created by students of the SAE Institute. My jobs were immersive Sound Design, adaptive Scoring, and realistic Audio Implementation in the Unreal Engine.
In the earlier stages of a project at SAE Institute Munich, I created these pieces as background tracks for our game “Magic Secret” before switching to adaptive music and to a different style during the phase of my Major Project.
For a project at SAE Institute to learn the Unreal Engine, I redid the sound design for Wwise Audio lab, adding an adaptive music system and new sounds.
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